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mesa: Enable EXT_compressed_ETC1_RGB8_sub_texture
Since we already have the functionality in place and games like Game of Thrones seem to depend on this extension, I think it makes sense to enable it by making it part of the extension string even though it's still a draft: https://www.khronos.org/registry/gles/extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt Note: OES_compressed_ETC1_RGB8_sub_texture seems to be listed in gl2ext.h, but there's no documentation for it in the KHR registry Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -199,6 +199,7 @@ EXT(EXT_buffer_storage , ARB_buffer_storage
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EXT(EXT_clip_cull_distance , ARB_cull_distance , x , x , x , 30, 2016)
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EXT(EXT_color_buffer_float , dummy_true , x , x , x , 30, 2013)
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EXT(EXT_compiled_vertex_array , dummy_true , GLL, x , x , x , 1996)
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EXT(EXT_compressed_ETC1_RGB8_sub_texture , OES_compressed_ETC1_RGB8_texture , x , x , ES1, ES2, 2014)
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EXT(EXT_copy_image , OES_copy_image , x , x , x , 30, 2014)
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EXT(EXT_copy_texture , dummy_true , GLL, x , x , x , 1995)
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EXT(EXT_depth_bounds_test , EXT_depth_bounds_test , GLL, GLC, x , x , 2002)
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@ -1322,7 +1322,6 @@ static bool
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compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
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{
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switch (format) {
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case GL_ETC1_RGB8_OES:
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case GL_PALETTE4_RGB8_OES:
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case GL_PALETTE4_RGBA8_OES:
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case GL_PALETTE4_R5_G6_B5_OES:
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