- Flush before updating the timestamp of a texture heap from a bound texture.

- Flush before using a new texture or before disabling a texture unit,
  because savageFlushCmdBuf can only update the timestamp of the last
  used texture. This fixes corruption in quake2 with single-textured
  lighting.
This commit is contained in:
Felix Kuehling 2005-03-10 22:45:00 +00:00
parent 746df56717
commit 96035d54f3

View file

@ -1407,6 +1407,15 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
static void savageUpdateTextureState_s4( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled &&
ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) ||
(imesa->CurrentTexObj[1] && ctx->Texture.Unit[1]._ReallyEnabled &&
ctx->Texture.Unit[1]._Current->DriverData != imesa->CurrentTexObj[1]) ||
(imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled) ||
(imesa->CurrentTexObj[1] && !ctx->Texture.Unit[1]._ReallyEnabled))
FLUSH_BATCH(imesa);
if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1;
if (imesa->CurrentTexObj[1]) imesa->CurrentTexObj[1]->bound &= ~2;
imesa->CurrentTexObj[0] = 0;
@ -1419,6 +1428,12 @@ static void savageUpdateTextureState_s4( GLcontext *ctx )
static void savageUpdateTextureState_s3d( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled &&
ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) ||
(imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled))
FLUSH_BATCH(imesa);
if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1;
imesa->CurrentTexObj[0] = 0;
savageUpdateTexState_s3d( ctx );
@ -1472,13 +1487,16 @@ static void savageTexEnv( GLcontext *ctx, GLenum target,
/* Update a heap's timestamp when a texture image is modified, so the
* new image is not uploaded while the old one is still in use.
* FIXME: this should be moved to ../common/texmem.c
*/
static void savageTexImageChanged (savageTexObjPtr t) {
/* Update the heap's time stamp, so the new image is not uploaded
* while the old one is still in use. */
if (t->base.heap && t->base.timestamp > t->base.heap->timestamp)
t->base.heap->timestamp = t->base.timestamp;
if (t->base.heap) {
if (t->base.bound)
FLUSH_BATCH((savageContextPtr)t->base.heap->driverContext);
if (t->base.timestamp > t->base.heap->timestamp)
t->base.heap->timestamp = t->base.timestamp;
}
}
static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,