[g3dvl] move empty block handling into idct code

This commit is contained in:
Christian König 2010-11-20 22:24:42 +01:00
parent 03c5a0ea5c
commit 95febb69cc
3 changed files with 93 additions and 134 deletions

View file

@ -260,7 +260,7 @@ create_matrix_frag_shader(struct vl_idct *idct)
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2], step[2];
struct ureg_dst tmp, fragment;
struct ureg_dst fragment;
float scale[2];
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
@ -293,6 +293,25 @@ create_matrix_frag_shader(struct vl_idct *idct)
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void *
create_empty_block_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_dst fragment;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void
xfer_buffers_map(struct vl_idct *idct)
{
@ -340,6 +359,7 @@ init_shaders(struct vl_idct *idct)
assert(idct->vs = create_vert_shader(idct));
assert(idct->transpose_fs = create_transpose_frag_shader(idct));
assert(idct->matrix_fs = create_matrix_frag_shader(idct));
assert(idct->eb_fs = create_empty_block_frag_shader(idct));
return true;
}
@ -352,6 +372,7 @@ cleanup_shaders(struct vl_idct *idct)
idct->pipe->delete_vs_state(idct->pipe, idct->vs);
idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
}
static bool
@ -361,7 +382,7 @@ init_buffers(struct vl_idct *idct)
struct pipe_sampler_view sampler_view;
struct pipe_vertex_element vertex_elems[2];
const unsigned max_blocks =
idct->max_blocks =
align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
idct->destination->depth0;
@ -398,23 +419,23 @@ init_buffers(struct vl_idct *idct)
}
idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
idct->vertex_bufs.individual.quad.max_index = 4 * max_blocks - 1;
idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
idct->vertex_bufs.individual.quad.buffer_offset = 0;
idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(struct vertex2f) * 4 * max_blocks
sizeof(struct vertex2f) * 4 * idct->max_blocks
);
idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
idct->vertex_bufs.individual.pos.max_index = 4 * max_blocks - 1;
idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
idct->vertex_bufs.individual.pos.buffer_offset = 0;
idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(struct vertex2f) * 4 * max_blocks
sizeof(struct vertex2f) * 4 * idct->max_blocks
);
/* Rect element */
@ -477,8 +498,8 @@ init_constants(struct vl_idct *idct)
&buf_transfer
);
for ( i = 0; i <= idct->vertex_bufs.individual.quad.max_index; i += 4)
memcpy(v + i, &const_quad, sizeof(const_quad));
for ( i = 0; i < idct->max_blocks; ++i)
memcpy(v + i * 4, &const_quad, sizeof(const_quad));
pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
@ -527,6 +548,7 @@ init_state(struct vl_idct *idct)
unsigned i;
idct->num_blocks = 0;
idct->num_empty_blocks = 0;
idct->viewport.scale[0] = idct->destination->width0;
idct->viewport.scale[1] = idct->destination->height0;
@ -621,7 +643,7 @@ vl_idct_cleanup(struct vl_idct *idct)
void
vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
{
struct vertex2f v;
struct vertex2f v, *v_dst;
unsigned tex_pitch;
short *texels;
@ -630,24 +652,31 @@ vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
assert(idct);
tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
if(block) {
v.x = x;
v.y = y;
for (i = 0; i < 4; ++i) {
idct->vectors[idct->num_blocks * 4 + i] = v;
}
tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
for (i = 0; i < BLOCK_HEIGHT; ++i)
memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
/* non empty blocks fills the vector buffer from left to right */
v_dst = idct->vectors + idct->num_blocks * 4;
idct->num_blocks++;
} else {
for (i = 0; i < BLOCK_HEIGHT; ++i)
memset(texels + i * tex_pitch, 0, BLOCK_WIDTH * 2);
/* while empty blocks fills the vector buffer from right to left */
v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
idct->num_empty_blocks++;
}
v.x = x;
v.y = y;
for (i = 0; i < 4; ++i) {
v_dst[i] = v;
}
}
@ -689,10 +718,30 @@ vl_idct_flush(struct vl_idct *idct)
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
}
if(idct->num_empty_blocks > 0) {
/* empty block handling */
idct->fb_state.cbufs[0] = idct->surfaces.destination;
idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
(idct->max_blocks - idct->num_empty_blocks) * 4,
idct->num_empty_blocks * 4);
}
idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
idct->num_blocks = 0;
idct->num_empty_blocks = 0;
xfer_buffers_map(idct);
}

View file

@ -34,6 +34,8 @@ struct vl_idct
{
struct pipe_context *pipe;
unsigned max_blocks;
struct pipe_viewport_state viewport;
struct pipe_resource *vs_const_buf;
struct pipe_framebuffer_state fb_state;
@ -61,7 +63,7 @@ struct vl_idct
} sampler_views;
void *vs;
void *transpose_fs, *matrix_fs;
void *transpose_fs, *matrix_fs, *eb_fs;
union
{
@ -79,6 +81,7 @@ struct vl_idct
} vertex_bufs;
unsigned num_blocks;
unsigned num_empty_blocks;
struct pipe_transfer *tex_transfer;
short *texels;

View file

@ -57,13 +57,6 @@ struct fragment_shader_consts
struct vert_stream_0
{
struct vertex2f pos;
struct {
float luma_eb;
float cb_eb;
float cr_eb;
} field[2][2];
float interlaced;
};
@ -71,10 +64,6 @@ enum VS_INPUT
{
VS_I_RECT,
VS_I_VPOS,
VS_I_EB_0_0,
VS_I_EB_0_1,
VS_I_EB_1_0,
VS_I_EB_1_1,
VS_I_INTERLACED,
VS_I_MV0,
VS_I_MV1,
@ -91,10 +80,6 @@ enum VS_OUTPUT
VS_O_TEX0,
VS_O_TEX1,
VS_O_TEX2,
VS_O_EB_0_0,
VS_O_EB_0_1,
VS_O_EB_1_0,
VS_O_EB_1_1,
VS_O_INTERLACED,
VS_O_MV0,
VS_O_MV1,
@ -125,9 +110,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
{
struct ureg_program *shader;
struct ureg_src norm, mbs;
struct ureg_src vrect, vpos, eb[2][2], interlaced, vmv[4];
struct ureg_src vrect, vpos, interlaced, vmv[4];
struct ureg_dst scale, t_vpos, t_vtex;
struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2][2], o_interlaced, o_vmv[4];
struct ureg_dst o_vpos, o_line, o_vtex[3], o_interlaced, o_vmv[4];
unsigned i, j, count, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
@ -143,10 +128,6 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
eb[0][0] = ureg_DECL_vs_input(shader, VS_I_EB_0_0);
eb[1][0] = ureg_DECL_vs_input(shader, VS_I_EB_1_0);
eb[0][1] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
eb[1][1] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
interlaced = ureg_DECL_vs_input(shader, VS_I_INTERLACED);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
@ -154,10 +135,6 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0);
o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1);
o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
o_eb[0][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0);
o_eb[0][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1);
o_eb[1][0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0);
o_eb[1][1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1);
o_interlaced = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED);
count=0;
@ -230,11 +207,6 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
ureg_ENDIF(shader);
ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, o_eb[0][0], eb[0][0]);
ureg_MOV(shader, o_eb[0][1], eb[0][1]);
ureg_MOV(shader, o_eb[1][0], eb[1][0]);
ureg_MOV(shader, o_eb[1][1], eb[1][1]);
ureg_MOV(shader, o_interlaced, interlaced);
if(count > 0) {
@ -266,11 +238,9 @@ calc_field(struct ureg_program *shader)
*
* tmp.z = fraction(line.y)
* tmp.z = tmp.z >= 0.5 ? 1 : 0
* tmp.xy = line > 4 ? 1 : 0
*/
ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(line, TGSI_SWIZZLE_Y));
ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), line, ureg_imm2f(shader, BLOCK_WIDTH / 2, BLOCK_HEIGHT / 2));
ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line);
ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
return tmp;
}
@ -278,25 +248,19 @@ calc_field(struct ureg_program *shader)
static struct ureg_dst
fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct ureg_dst field)
{
struct ureg_src tc[3], eb[2][2], interlaced;
struct ureg_src tc[3], interlaced;
struct ureg_src sampler[3];
struct ureg_dst texel, t_tc, t_field, tmp;
unsigned i, l_interlaced, l_y, l_x;
struct ureg_dst texel, t_tc, tmp;
unsigned i, label;
texel = ureg_DECL_temporary(shader);
t_tc = ureg_DECL_temporary(shader);
t_field = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1, TGSI_INTERPOLATE_LINEAR);
tc[2] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2, TGSI_INTERPOLATE_LINEAR);
eb[0][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_0, TGSI_INTERPOLATE_CONSTANT);
eb[0][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0_1, TGSI_INTERPOLATE_CONSTANT);
eb[1][0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_0, TGSI_INTERPOLATE_CONSTANT);
eb[1][1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1_1, TGSI_INTERPOLATE_CONSTANT);
interlaced = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INTERLACED, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < 3; ++i) {
@ -308,36 +272,19 @@ fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct
* texel.cb = tex(tc[2], sampler[1])
* texel.cr = tex(tc[2], sampler[2])
*/
ureg_MOV(shader, ureg_writemask(t_field, TGSI_WRITEMASK_XY), ureg_src(field));
ureg_IF(shader, interlaced, &l_interlaced);
ureg_MOV(shader, ureg_writemask(t_field, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z));
ureg_ENDIF(shader);
ureg_MUL(shader, tmp, interlaced, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y));
for (i = 0; i < 3; ++i) {
if(i==0 || r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_444) {
ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_Y), &l_y);
ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), &label);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[1]);
ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_X), &l_x);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[1][1], TGSI_SWIZZLE_X + i));
ureg_ELSE(shader, &l_x);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[1][0], TGSI_SWIZZLE_X + i));
ureg_ENDIF(shader);
ureg_ELSE(shader, &l_y);
ureg_ELSE(shader, &label);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[0]);
ureg_IF(shader, ureg_scalar(ureg_src(t_field), TGSI_SWIZZLE_X), &l_x);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][1], TGSI_SWIZZLE_X + i));
ureg_ELSE(shader, &l_x);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][0], TGSI_SWIZZLE_X + i));
ureg_ENDIF(shader);
ureg_ENDIF(shader);
} else {
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XY), tc[2]);
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(eb[0][0], TGSI_SWIZZLE_X + i));
}
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
@ -345,7 +292,6 @@ fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
}
ureg_release_temporary(shader, t_field);
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
@ -450,7 +396,7 @@ create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z), &label);
ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[1], sampler);
ureg_ELSE(shader, &label);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[0], sampler);
@ -548,7 +494,7 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z), &label);
ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]);
ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[3], sampler[1]);
ureg_ELSE(shader, &label);
@ -708,7 +654,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
r->macroblock_buf = MALLOC(r->macroblocks_per_batch * sizeof(struct pipe_mpeg12_macroblock));
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_3D;
template.target = PIPE_TEXTURE_2D;
/* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */
template.format = PIPE_FORMAT_R16_SNORM;
template.last_level = 0;
@ -796,32 +742,8 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
vertex_elems[VS_I_VPOS].vertex_buffer_index = 1;
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* y, cr, cb z-coordinate element top left block */
vertex_elems[VS_I_EB_0_0].src_offset = sizeof(struct vertex2f);
vertex_elems[VS_I_EB_0_0].instance_divisor = 0;
vertex_elems[VS_I_EB_0_0].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_0_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* y, cr, cb z-coordinate element top right block */
vertex_elems[VS_I_EB_0_1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
vertex_elems[VS_I_EB_0_1].instance_divisor = 0;
vertex_elems[VS_I_EB_0_1].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_0_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* y, cr, cb z-coordinate element bottom left block */
vertex_elems[VS_I_EB_1_0].src_offset = sizeof(struct vertex2f) + sizeof(float) * 6;
vertex_elems[VS_I_EB_1_0].instance_divisor = 0;
vertex_elems[VS_I_EB_1_0].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_1_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* y, cr, cb z-coordinate element bottom right block */
vertex_elems[VS_I_EB_1_1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 9;
vertex_elems[VS_I_EB_1_1].instance_divisor = 0;
vertex_elems[VS_I_EB_1_1].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_1_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* progressive=1.0f interlaced=0.0f */
vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f) + sizeof(float) * 12;
vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f);
vertex_elems[VS_I_INTERLACED].instance_divisor = 0;
vertex_elems[VS_I_INTERLACED].vertex_buffer_index = 1;
vertex_elems[VS_I_INTERLACED].src_format = PIPE_FORMAT_R32_FLOAT;
@ -850,9 +772,9 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
vertex_elems[VS_I_MV3].vertex_buffer_index = 3;
vertex_elems[VS_I_MV3].src_format = PIPE_FORMAT_R32G32_FLOAT;
r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 9, vertex_elems);
r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 11, vertex_elems);
r->vertex_elems_state.individual.i = r->pipe->create_vertex_elements_state(r->pipe, 3, vertex_elems);
r->vertex_elems_state.individual.p = r->pipe->create_vertex_elements_state(r->pipe, 5, vertex_elems);
r->vertex_elems_state.individual.b = r->pipe->create_vertex_elements_state(r->pipe, 7, vertex_elems);
r->vs_const_buf = pipe_buffer_create
(
@ -1048,21 +970,6 @@ gen_macroblock_verts(struct vl_mpeg12_mc_renderer *r,
v.pos.x = mb->mbx;
v.pos.y = mb->mby;
v.field[0][0].luma_eb = mb->cbp & 32 ? 0.0f : -1.0f;
v.field[0][1].luma_eb = mb->cbp & 16 ? 0.0f : -1.0f;
v.field[1][0].luma_eb = mb->cbp & 8 ? 0.0f : -1.0f;
v.field[1][1].luma_eb = mb->cbp & 4 ? 0.0f : -1.0f;
v.field[0][0].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
v.field[0][1].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
v.field[1][0].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
v.field[1][1].cb_eb = mb->cbp & 2 ? 0.0f : -1.0f;
v.field[0][0].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
v.field[0][1].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
v.field[1][0].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
v.field[1][1].cr_eb = mb->cbp & 1 ? 0.0f : -1.0f;
v.interlaced = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD ? 1.0f : 0.0f;
for ( i = 0; i < 4; ++i )