intel: Implement __DRIimage::createSubImage and bump supported version to 5

We use the new miptree offset to pick out the sub-image when we bind
the EGLImage to a texture.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Kristian Høgsberg 2012-07-05 13:02:02 -04:00
parent 02ebad900d
commit 95bc0527e9
3 changed files with 50 additions and 3 deletions

View file

@ -147,6 +147,7 @@ struct __DRIimageRec {
uint32_t usage;
uint32_t dri_format;
GLuint format;
uint32_t offset;
void *data;
};

View file

@ -185,6 +185,7 @@ intel_allocate_image(int dri_format, void *loaderPrivate)
return NULL;
image->dri_format = dri_format;
image->offset = 0;
switch (dri_format) {
case __DRI_IMAGE_FORMAT_RGB565:
@ -267,6 +268,7 @@ intel_create_image_from_renderbuffer(__DRIcontext *context,
image->internal_format = rb->InternalFormat;
image->format = rb->Format;
image->offset = 0;
image->data = loaderPrivate;
intel_region_reference(&image->region, irb->mt->region);
@ -376,6 +378,7 @@ intel_dup_image(__DRIimage *orig_image, void *loaderPrivate)
image->usage = orig_image->usage;
image->dri_format = orig_image->dri_format;
image->format = orig_image->format;
image->offset = orig_image->offset;
image->data = loaderPrivate;
return image;
@ -412,8 +415,50 @@ intel_image_write(__DRIimage *image, const void *buf, size_t count)
return 0;
}
static __DRIimage *
intel_create_sub_image(__DRIimage *parent,
int width, int height, int dri_format,
int offset, int pitch, void *loaderPrivate)
{
__DRIimage *image;
int cpp;
uint32_t mask_x, mask_y;
image = intel_allocate_image(dri_format, loaderPrivate);
cpp = _mesa_get_format_bytes(image->format);
if (offset + height * cpp * pitch > parent->region->bo->size) {
_mesa_warning(NULL, "intel_create_sub_image: subimage out of bounds");
FREE(image);
return NULL;
}
image->region = calloc(sizeof(*image->region), 1);
if (image->region == NULL) {
FREE(image);
return NULL;
}
image->region->cpp = _mesa_get_format_bytes(image->format);
image->region->width = width;
image->region->height = height;
image->region->pitch = pitch;
image->region->refcount = 1;
image->region->bo = parent->region->bo;
drm_intel_bo_reference(image->region->bo);
image->region->tiling = parent->region->tiling;
image->region->screen = parent->region->screen;
image->offset = offset;
intel_region_get_tile_masks(image->region, &mask_x, &mask_y);
if (offset & mask_x)
_mesa_warning(NULL,
"intel_create_sub_image: offset not on tile boundary");
return image;
}
static struct __DRIimageExtensionRec intelImageExtension = {
{ __DRI_IMAGE, 4 },
{ __DRI_IMAGE, 5 },
intel_create_image_from_name,
intel_create_image_from_renderbuffer,
intel_destroy_image,
@ -421,7 +466,8 @@ static struct __DRIimageExtensionRec intelImageExtension = {
intel_query_image,
intel_dup_image,
intel_validate_usage,
intel_image_write
intel_image_write,
intel_create_sub_image
};
static const __DRIextension *intelScreenExtensions[] = {

View file

@ -350,7 +350,7 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
intel_set_texture_image_region(ctx, texImage, image->region,
target, image->internal_format,
image->format, 0);
image->format, image->offset);
}
#endif