virgl: enable vertex streams when glsl level is high enough.

This enabled the vertex streams out when the host supports
GL4.0.
This commit is contained in:
Dave Airlie 2015-12-21 16:59:58 +10:00
parent b691d9192c
commit 9585e70206
2 changed files with 3 additions and 2 deletions

View file

@ -232,7 +232,7 @@ static void virgl_emit_shader_streamout(struct virgl_context *ctx,
VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(so_info->output[i].output_buffer) |
VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(so_info->output[i].dst_offset);
virgl_encoder_write_dword(ctx->cbuf, tmp);
virgl_encoder_write_dword(ctx->cbuf, 0);
virgl_encoder_write_dword(ctx->cbuf, so_info->output[i].stream);
}
}
}

View file

@ -198,12 +198,13 @@ virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
return vscreen->caps.caps.v1.bset.has_sample_shading;
case PIPE_CAP_CULL_DISTANCE:
return vscreen->caps.caps.v1.bset.has_cull;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return vscreen->caps.caps.v1.glsl_level >= 400 ? 4 : 1;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_MAX_VERTEX_STREAMS:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: