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gallium: Remove util_make_fragment_tex_shader_xrbias
Unused. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17918>
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2 changed files with 0 additions and 51 deletions
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@ -234,53 +234,6 @@ ureg_load_tex(struct ureg_program *ureg, struct ureg_dst out,
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}
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}
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/**
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* Make simple fragment texture shader, with xrbias->float conversion:
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* IMM {1023/510, -384/510, 0, 1}
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* TEX TEMP[0], IN[0], SAMP[0], 2D;
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* MAD TEMP[0].xyz TEMP[0], IMM[0].xxxx, IMM[0].yyyy
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* MOV OUT[0], TEMP[0]
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* END;
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*
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* \param tex_target one of PIPE_TEXTURE_x
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*/
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void *
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util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
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enum tgsi_texture_type tex_target)
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{
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struct ureg_program *ureg;
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struct ureg_src sampler;
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struct ureg_src coord;
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struct ureg_dst temp;
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struct ureg_dst out;
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struct ureg_src imm;
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enum tgsi_return_type stype = TGSI_RETURN_TYPE_FLOAT;
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ureg = ureg_create(PIPE_SHADER_FRAGMENT);
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if (!ureg)
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return NULL;
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imm = ureg_imm4f(ureg, 1023.0f/510.0f, -384.0f/510.0f, 0.0f, 1.0f);
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sampler = ureg_DECL_sampler(ureg, 0);
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ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
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coord = ureg_DECL_fs_input(ureg,
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TGSI_SEMANTIC_GENERIC, 0,
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TGSI_INTERPOLATE_LINEAR);
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out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
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temp = ureg_DECL_temporary(ureg);
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ureg_TEX(ureg, temp, tex_target, coord, sampler);
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ureg_MAD(ureg, ureg_writemask(temp, TGSI_WRITEMASK_XYZ),
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ureg_src(temp),
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ureg_scalar(imm, TGSI_SWIZZLE_X),
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ureg_scalar(imm, TGSI_SWIZZLE_Y));
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ureg_MOV(ureg, out, ureg_src(temp));
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ureg_END(ureg);
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return ureg_create_shader_and_destroy(ureg, pipe);
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}
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/**
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* Make simple fragment texture shader:
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* TEX TEMP[0], IN[0], SAMP[0], 2D;
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@ -68,10 +68,6 @@ util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
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extern void *
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util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
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void *
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util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
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enum tgsi_texture_type tex_target);
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extern void *
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util_make_fragment_tex_shader(struct pipe_context *pipe,
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enum tgsi_texture_type tex_target,
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