Fix up Windows makefiles so that the debug build leaves debugger info

in the libraries.  Make with NODEBUG=1 builds optimized without debug
info (doc'ed in top level Makefile.win).
This commit is contained in:
Karl Schultz 2001-09-25 16:25:41 +00:00
parent 968e557dcd
commit 954f511473
5 changed files with 6 additions and 6 deletions

View file

@ -1,4 +1,4 @@
# $Id: Makefile.win,v 1.3 2001/09/18 20:47:23 kschultz Exp $
# $Id: Makefile.win,v 1.4 2001/09/25 16:25:41 kschultz Exp $
# Mesa 3-D graphics library
# Version: 3.5
@ -76,7 +76,7 @@ targets: readtex.c readtex.h $(PROGS)
$(OSMESAEXES) : $*.obj
@echo $@
$(link) -out:$@ $** /LIBPATH:$(LIBDIR) $(LIBS) $(EXTRALIBS)
$(link) $(lcommon) -out:$@ $** /LIBPATH:$(LIBDIR) $(LIBS) $(EXTRALIBS)
readtex.c:
@copy ../util/readtex.c .

View file

@ -117,7 +117,7 @@ all : gludll
gludll : $(GLUDLL)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS)
OBJS = $(GLU_SRCS:.c=.obj)
LIBS = ../lib/$(MESALIB) winmm.lib $(guilibsdll)

View file

@ -19,7 +19,7 @@ OPTIMIZE_CFLAGS = -DNDEBUG
!ENDIF
CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS)
OBJS = $(SRCS:.c=.obj)
MS_LIBS = ../lib/$(MESALIB) ../lib/$(GLULIB) winmm.lib $(guilibsdll)

View file

@ -20,7 +20,7 @@ all : osmesadll
osmesadll: $(OSMESADLL)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -I$(TOP)/src
LFLAGS = $(LFLAGS) $(dlllflags)
LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS)
OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
LIBS = $(guilibsdll) $(TOP)/lib/$(MESALIB)

View file

@ -154,7 +154,7 @@ all : mesadll $(SUBDIRS)
mesadll : $(MESADLL)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
LFLAGS = $(dlllflags) $(LFLAGS)
LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS)
OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
LIBS = winmm.lib $(guilibsdll)