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Check that ActiveTextureARB doesn't overflow MaxTextureUnits
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1 changed files with 3 additions and 2 deletions
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@ -1,4 +1,4 @@
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/* $Id: texstate.c,v 1.89 2002/12/18 15:01:26 brianp Exp $ */
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/* $Id: texstate.c,v 1.90 2002/12/30 19:24:05 alanh Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -2427,7 +2427,8 @@ _mesa_ActiveTextureARB( GLenum target )
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_mesa_debug(ctx, "glActiveTexture %s\n",
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_mesa_lookup_enum_by_nr(target));
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if (texUnit > ctx->Const.MaxTextureUnits) {
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/* Cater for texture unit 0 is first, therefore use >= */
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if (texUnit >= ctx->Const.MaxTextureUnits) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glActiveTextureARB(target)");
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return;
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}
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