fix minor warnings

This commit is contained in:
Brian Paul 2003-04-21 14:50:12 +00:00
parent e5db876329
commit 95210bc806
5 changed files with 9 additions and 13 deletions

View file

@ -164,7 +164,7 @@ init_test04(void)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
exit(-1);
}
@ -239,7 +239,7 @@ init_test05(void)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
exit(-1);
}

View file

@ -1,5 +1,3 @@
/* $Id: shadowtex.c,v 1.7 2002/07/12 15:54:02 brianp Exp $ */
/*
* Shadow demo using the GL_ARB_depth_texture, GL_ARB_shadow and
* GL_ARB_shadow_ambient extensions (or the old SGIX extensions).
@ -362,7 +360,7 @@ Display(void)
error = glGetError();
if (error) {
printf("GL Error: %s\n", gluErrorString(error));
printf("GL Error: %s\n", (char *) gluErrorString(error));
}
}

View file

@ -1,5 +1,3 @@
/* $Id: stex3d.c,v 1.9 2003/03/31 16:51:38 brianp Exp $ */
/*-----------------------------
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
* texturing, it uses a perlin noise and turbulence functions.
@ -535,7 +533,7 @@ KeyHandler(unsigned char key, int x, int y)
}
void
static void
create3Dgradient(void)
{
unsigned char *v;

View file

@ -169,7 +169,7 @@ struct baseFormatInfo baseFormats[] =
};
#define NUM_ENV_COLORS (sizeof(envColors) / sizeof(envColors[0]))
int envColor;
int envColor = 0;
GLfloat envColors[][4] =
{
{ 0.0, 0.0, 0.0, 1.0 },
@ -201,8 +201,6 @@ static void checkErrors( void )
{
GLenum error;
return;
while ( (error = glGetError()) != GL_NO_ERROR ) {
fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) );
}
@ -271,7 +269,8 @@ static void keyboard( unsigned char c, int x, int y )
{
switch ( c ) {
case 'c':
envColor = (++envColor) % (int) NUM_ENV_COLORS;
envColor++;
envColor = envColor % (int) NUM_ENV_COLORS;
break;
case 'g':
drawBackground = !drawBackground;

View file

@ -1,4 +1,4 @@
/* $Id: texobj.c,v 1.6 2002/01/04 21:05:57 brianp Exp $ */
/* $Id: texobj.c,v 1.7 2003/04/21 14:50:12 brianp Exp $ */
/*
* Example of using the 1.1 texture object functions.
@ -9,6 +9,7 @@
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/glut.h"