freedreno/ir3: code-motion

Split up ir3_compiler_nir.c a bit before starting to add new stuff for
a6xx SSBO/image instructions.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2018-11-08 14:50:56 -05:00
parent e37351fa57
commit 9517037bdc
6 changed files with 942 additions and 838 deletions

View file

@ -22,6 +22,8 @@ ir3_SOURCES := \
ir3/ir3_compiler.c \
ir3/ir3_compiler.h \
ir3/ir3_compiler_nir.c \
ir3/ir3_context.c \
ir3/ir3_context.h \
ir3/ir3_cp.c \
ir3/ir3_depth.c \
ir3/ir3_group.c \

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@ -1012,6 +1012,59 @@ void ir3_legalize(struct ir3 *ir, int *num_samp, bool *has_ssbo, int *max_bary);
/* ************************************************************************* */
/* instruction helpers */
static inline struct ir3_instruction *
create_immed_typed(struct ir3_block *block, uint32_t val, type_t type)
{
struct ir3_instruction *mov;
unsigned flags = (type_size(type) < 32) ? IR3_REG_HALF : 0;
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = type;
mov->cat1.dst_type = type;
ir3_reg_create(mov, 0, flags);
ir3_reg_create(mov, 0, IR3_REG_IMMED)->uim_val = val;
return mov;
}
static inline struct ir3_instruction *
create_immed(struct ir3_block *block, uint32_t val)
{
return create_immed_typed(block, val, TYPE_U32);
}
static inline struct ir3_instruction *
create_uniform(struct ir3_block *block, unsigned n)
{
struct ir3_instruction *mov;
mov = ir3_instr_create(block, OPC_MOV);
/* TODO get types right? */
mov->cat1.src_type = TYPE_F32;
mov->cat1.dst_type = TYPE_F32;
ir3_reg_create(mov, 0, 0);
ir3_reg_create(mov, n, IR3_REG_CONST);
return mov;
}
static inline struct ir3_instruction *
create_uniform_indirect(struct ir3_block *block, int n,
struct ir3_instruction *address)
{
struct ir3_instruction *mov;
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
ir3_reg_create(mov, 0, 0);
ir3_reg_create(mov, 0, IR3_REG_CONST | IR3_REG_RELATIV)->array.offset = n;
ir3_instr_set_address(mov, address);
return mov;
}
/* creates SSA src of correct type (ie. half vs full precision) */
static inline struct ir3_register * __ssa_src(struct ir3_instruction *instr,
struct ir3_instruction *src, unsigned flags)

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@ -0,0 +1,593 @@
/*
* Copyright (C) 2015-2018 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_math.h"
#include "ir3_compiler.h"
#include "ir3_context.h"
#include "ir3_shader.h"
#include "ir3_nir.h"
struct ir3_context *
ir3_context_init(struct ir3_compiler *compiler,
struct ir3_shader_variant *so)
{
struct ir3_context *ctx = rzalloc(NULL, struct ir3_context);
if (compiler->gpu_id >= 400) {
if (so->type == MESA_SHADER_VERTEX) {
ctx->astc_srgb = so->key.vastc_srgb;
} else if (so->type == MESA_SHADER_FRAGMENT) {
ctx->astc_srgb = so->key.fastc_srgb;
}
} else {
if (so->type == MESA_SHADER_VERTEX) {
ctx->samples = so->key.vsamples;
} else if (so->type == MESA_SHADER_FRAGMENT) {
ctx->samples = so->key.fsamples;
}
}
ctx->compiler = compiler;
ctx->so = so;
ctx->def_ht = _mesa_hash_table_create(ctx,
_mesa_hash_pointer, _mesa_key_pointer_equal);
ctx->block_ht = _mesa_hash_table_create(ctx,
_mesa_hash_pointer, _mesa_key_pointer_equal);
/* TODO: maybe generate some sort of bitmask of what key
* lowers vs what shader has (ie. no need to lower
* texture clamp lowering if no texture sample instrs)..
* although should be done further up the stack to avoid
* creating duplicate variants..
*/
if (ir3_key_lowers_nir(&so->key)) {
nir_shader *s = nir_shader_clone(ctx, so->shader->nir);
ctx->s = ir3_optimize_nir(so->shader, s, &so->key);
} else {
/* fast-path for shader key that lowers nothing in NIR: */
ctx->s = so->shader->nir;
}
/* this needs to be the last pass run, so do this here instead of
* in ir3_optimize_nir():
*/
NIR_PASS_V(ctx->s, nir_lower_locals_to_regs);
NIR_PASS_V(ctx->s, nir_convert_from_ssa, true);
if (ir3_shader_debug & IR3_DBG_DISASM) {
DBG("dump nir%dv%d: type=%d, k={cts=%u,hp=%u}",
so->shader->id, so->id, so->type,
so->key.color_two_side, so->key.half_precision);
nir_print_shader(ctx->s, stdout);
}
if (shader_debug_enabled(so->type)) {
fprintf(stderr, "NIR (final form) for %s shader:\n",
_mesa_shader_stage_to_string(so->type));
nir_print_shader(ctx->s, stderr);
}
ir3_nir_scan_driver_consts(ctx->s, &so->const_layout);
so->num_uniforms = ctx->s->num_uniforms;
so->num_ubos = ctx->s->info.num_ubos;
/* Layout of constant registers, each section aligned to vec4. Note
* that pointer size (ubo, etc) changes depending on generation.
*
* user consts
* UBO addresses
* SSBO sizes
* if (vertex shader) {
* driver params (IR3_DP_*)
* if (stream_output.num_outputs > 0)
* stream-out addresses
* }
* immediates
*
* Immediates go last mostly because they are inserted in the CP pass
* after the nir -> ir3 frontend.
*/
unsigned constoff = align(ctx->s->num_uniforms, 4);
unsigned ptrsz = ir3_pointer_size(ctx);
memset(&so->constbase, ~0, sizeof(so->constbase));
if (so->num_ubos > 0) {
so->constbase.ubo = constoff;
constoff += align(ctx->s->info.num_ubos * ptrsz, 4) / 4;
}
if (so->const_layout.ssbo_size.count > 0) {
unsigned cnt = so->const_layout.ssbo_size.count;
so->constbase.ssbo_sizes = constoff;
constoff += align(cnt, 4) / 4;
}
if (so->const_layout.image_dims.count > 0) {
unsigned cnt = so->const_layout.image_dims.count;
so->constbase.image_dims = constoff;
constoff += align(cnt, 4) / 4;
}
unsigned num_driver_params = 0;
if (so->type == MESA_SHADER_VERTEX) {
num_driver_params = IR3_DP_VS_COUNT;
} else if (so->type == MESA_SHADER_COMPUTE) {
num_driver_params = IR3_DP_CS_COUNT;
}
so->constbase.driver_param = constoff;
constoff += align(num_driver_params, 4) / 4;
if ((so->type == MESA_SHADER_VERTEX) &&
(compiler->gpu_id < 500) &&
so->shader->stream_output.num_outputs > 0) {
so->constbase.tfbo = constoff;
constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4;
}
so->constbase.immediate = constoff;
return ctx;
}
void
ir3_context_free(struct ir3_context *ctx)
{
ralloc_free(ctx);
}
/*
* Misc helpers
*/
/* allocate a n element value array (to be populated by caller) and
* insert in def_ht
*/
struct ir3_instruction **
ir3_get_dst_ssa(struct ir3_context *ctx, nir_ssa_def *dst, unsigned n)
{
struct ir3_instruction **value =
ralloc_array(ctx->def_ht, struct ir3_instruction *, n);
_mesa_hash_table_insert(ctx->def_ht, dst, value);
return value;
}
struct ir3_instruction **
ir3_get_dst(struct ir3_context *ctx, nir_dest *dst, unsigned n)
{
struct ir3_instruction **value;
if (dst->is_ssa) {
value = ir3_get_dst_ssa(ctx, &dst->ssa, n);
} else {
value = ralloc_array(ctx, struct ir3_instruction *, n);
}
/* NOTE: in non-ssa case, we don't really need to store last_dst
* but this helps us catch cases where put_dst() call is forgotten
*/
compile_assert(ctx, !ctx->last_dst);
ctx->last_dst = value;
ctx->last_dst_n = n;
return value;
}
struct ir3_instruction * const *
ir3_get_src(struct ir3_context *ctx, nir_src *src)
{
if (src->is_ssa) {
struct hash_entry *entry;
entry = _mesa_hash_table_search(ctx->def_ht, src->ssa);
compile_assert(ctx, entry);
return entry->data;
} else {
nir_register *reg = src->reg.reg;
struct ir3_array *arr = ir3_get_array(ctx, reg);
unsigned num_components = arr->r->num_components;
struct ir3_instruction *addr = NULL;
struct ir3_instruction **value =
ralloc_array(ctx, struct ir3_instruction *, num_components);
if (src->reg.indirect)
addr = ir3_get_addr(ctx, ir3_get_src(ctx, src->reg.indirect)[0],
reg->num_components);
for (unsigned i = 0; i < num_components; i++) {
unsigned n = src->reg.base_offset * reg->num_components + i;
compile_assert(ctx, n < arr->length);
value[i] = ir3_create_array_load(ctx, arr, n, addr);
}
return value;
}
}
void
put_dst(struct ir3_context *ctx, nir_dest *dst)
{
unsigned bit_size = nir_dest_bit_size(*dst);
if (bit_size < 32) {
for (unsigned i = 0; i < ctx->last_dst_n; i++) {
struct ir3_instruction *dst = ctx->last_dst[i];
dst->regs[0]->flags |= IR3_REG_HALF;
if (ctx->last_dst[i]->opc == OPC_META_FO)
dst->regs[1]->instr->regs[0]->flags |= IR3_REG_HALF;
}
}
if (!dst->is_ssa) {
nir_register *reg = dst->reg.reg;
struct ir3_array *arr = ir3_get_array(ctx, reg);
unsigned num_components = ctx->last_dst_n;
struct ir3_instruction *addr = NULL;
if (dst->reg.indirect)
addr = ir3_get_addr(ctx, ir3_get_src(ctx, dst->reg.indirect)[0],
reg->num_components);
for (unsigned i = 0; i < num_components; i++) {
unsigned n = dst->reg.base_offset * reg->num_components + i;
compile_assert(ctx, n < arr->length);
if (!ctx->last_dst[i])
continue;
ir3_create_array_store(ctx, arr, n, ctx->last_dst[i], addr);
}
ralloc_free(ctx->last_dst);
}
ctx->last_dst = NULL;
ctx->last_dst_n = 0;
}
struct ir3_instruction *
ir3_create_collect(struct ir3_context *ctx, struct ir3_instruction *const *arr,
unsigned arrsz)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *collect;
if (arrsz == 0)
return NULL;
unsigned flags = arr[0]->regs[0]->flags & IR3_REG_HALF;
collect = ir3_instr_create2(block, OPC_META_FI, 1 + arrsz);
ir3_reg_create(collect, 0, flags); /* dst */
for (unsigned i = 0; i < arrsz; i++) {
struct ir3_instruction *elem = arr[i];
/* Since arrays are pre-colored in RA, we can't assume that
* things will end up in the right place. (Ie. if a collect
* joins elements from two different arrays.) So insert an
* extra mov.
*
* We could possibly skip this if all the collected elements
* are contiguous elements in a single array.. not sure how
* likely that is to happen.
*
* Fixes a problem with glamor shaders, that in effect do
* something like:
*
* if (foo)
* texcoord = ..
* else
* texcoord = ..
* color = texture2D(tex, texcoord);
*
* In this case, texcoord will end up as nir registers (which
* translate to ir3 array's of length 1. And we can't assume
* the two (or more) arrays will get allocated in consecutive
* scalar registers.
*
*/
if (elem->regs[0]->flags & IR3_REG_ARRAY) {
type_t type = (flags & IR3_REG_HALF) ? TYPE_U16 : TYPE_U32;
elem = ir3_MOV(block, elem, type);
}
compile_assert(ctx, (elem->regs[0]->flags & IR3_REG_HALF) == flags);
ir3_reg_create(collect, 0, IR3_REG_SSA | flags)->instr = elem;
}
return collect;
}
/* helper for instructions that produce multiple consecutive scalar
* outputs which need to have a split/fanout meta instruction inserted
*/
void
ir3_split_dest(struct ir3_block *block, struct ir3_instruction **dst,
struct ir3_instruction *src, unsigned base, unsigned n)
{
struct ir3_instruction *prev = NULL;
if ((n == 1) && (src->regs[0]->wrmask == 0x1)) {
dst[0] = src;
return;
}
for (int i = 0, j = 0; i < n; i++) {
struct ir3_instruction *split = ir3_instr_create(block, OPC_META_FO);
ir3_reg_create(split, 0, IR3_REG_SSA);
ir3_reg_create(split, 0, IR3_REG_SSA)->instr = src;
split->fo.off = i + base;
if (prev) {
split->cp.left = prev;
split->cp.left_cnt++;
prev->cp.right = split;
prev->cp.right_cnt++;
}
prev = split;
if (src->regs[0]->wrmask & (1 << (i + base)))
dst[j++] = split;
}
}
void
ir3_context_error(struct ir3_context *ctx, const char *format, ...)
{
struct hash_table *errors = NULL;
va_list ap;
va_start(ap, format);
if (ctx->cur_instr) {
errors = _mesa_hash_table_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
char *msg = ralloc_vasprintf(errors, format, ap);
_mesa_hash_table_insert(errors, ctx->cur_instr, msg);
} else {
_debug_vprintf(format, ap);
}
va_end(ap);
nir_print_shader_annotated(ctx->s, stdout, errors);
ralloc_free(errors);
ctx->error = true;
debug_assert(0);
}
static struct ir3_instruction *
create_addr(struct ir3_block *block, struct ir3_instruction *src, int align)
{
struct ir3_instruction *instr, *immed;
/* TODO in at least some cases, the backend could probably be
* made clever enough to propagate IR3_REG_HALF..
*/
instr = ir3_COV(block, src, TYPE_U32, TYPE_S16);
instr->regs[0]->flags |= IR3_REG_HALF;
switch(align){
case 1:
/* src *= 1: */
break;
case 2:
/* src *= 2 => src <<= 1: */
immed = create_immed(block, 1);
immed->regs[0]->flags |= IR3_REG_HALF;
instr = ir3_SHL_B(block, instr, 0, immed, 0);
instr->regs[0]->flags |= IR3_REG_HALF;
instr->regs[1]->flags |= IR3_REG_HALF;
break;
case 3:
/* src *= 3: */
immed = create_immed(block, 3);
immed->regs[0]->flags |= IR3_REG_HALF;
instr = ir3_MULL_U(block, instr, 0, immed, 0);
instr->regs[0]->flags |= IR3_REG_HALF;
instr->regs[1]->flags |= IR3_REG_HALF;
break;
case 4:
/* src *= 4 => src <<= 2: */
immed = create_immed(block, 2);
immed->regs[0]->flags |= IR3_REG_HALF;
instr = ir3_SHL_B(block, instr, 0, immed, 0);
instr->regs[0]->flags |= IR3_REG_HALF;
instr->regs[1]->flags |= IR3_REG_HALF;
break;
default:
unreachable("bad align");
return NULL;
}
instr = ir3_MOV(block, instr, TYPE_S16);
instr->regs[0]->num = regid(REG_A0, 0);
instr->regs[0]->flags |= IR3_REG_HALF;
instr->regs[1]->flags |= IR3_REG_HALF;
return instr;
}
/* caches addr values to avoid generating multiple cov/shl/mova
* sequences for each use of a given NIR level src as address
*/
struct ir3_instruction *
ir3_get_addr(struct ir3_context *ctx, struct ir3_instruction *src, int align)
{
struct ir3_instruction *addr;
unsigned idx = align - 1;
compile_assert(ctx, idx < ARRAY_SIZE(ctx->addr_ht));
if (!ctx->addr_ht[idx]) {
ctx->addr_ht[idx] = _mesa_hash_table_create(ctx,
_mesa_hash_pointer, _mesa_key_pointer_equal);
} else {
struct hash_entry *entry;
entry = _mesa_hash_table_search(ctx->addr_ht[idx], src);
if (entry)
return entry->data;
}
addr = create_addr(ctx->block, src, align);
_mesa_hash_table_insert(ctx->addr_ht[idx], src, addr);
return addr;
}
struct ir3_instruction *
ir3_get_predicate(struct ir3_context *ctx, struct ir3_instruction *src)
{
struct ir3_block *b = ctx->block;
struct ir3_instruction *cond;
/* NOTE: only cmps.*.* can write p0.x: */
cond = ir3_CMPS_S(b, src, 0, create_immed(b, 0), 0);
cond->cat2.condition = IR3_COND_NE;
/* condition always goes in predicate register: */
cond->regs[0]->num = regid(REG_P0, 0);
return cond;
}
/*
* Array helpers
*/
void
ir3_declare_array(struct ir3_context *ctx, nir_register *reg)
{
struct ir3_array *arr = rzalloc(ctx, struct ir3_array);
arr->id = ++ctx->num_arrays;
/* NOTE: sometimes we get non array regs, for example for arrays of
* length 1. See fs-const-array-of-struct-of-array.shader_test. So
* treat a non-array as if it was an array of length 1.
*
* It would be nice if there was a nir pass to convert arrays of
* length 1 to ssa.
*/
arr->length = reg->num_components * MAX2(1, reg->num_array_elems);
compile_assert(ctx, arr->length > 0);
arr->r = reg;
list_addtail(&arr->node, &ctx->ir->array_list);
}
struct ir3_array *
ir3_get_array(struct ir3_context *ctx, nir_register *reg)
{
list_for_each_entry (struct ir3_array, arr, &ctx->ir->array_list, node) {
if (arr->r == reg)
return arr;
}
ir3_context_error(ctx, "bogus reg: %s\n", reg->name);
return NULL;
}
/* relative (indirect) if address!=NULL */
struct ir3_instruction *
ir3_create_array_load(struct ir3_context *ctx, struct ir3_array *arr, int n,
struct ir3_instruction *address)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *mov;
struct ir3_register *src;
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
mov->barrier_class = IR3_BARRIER_ARRAY_R;
mov->barrier_conflict = IR3_BARRIER_ARRAY_W;
ir3_reg_create(mov, 0, 0);
src = ir3_reg_create(mov, 0, IR3_REG_ARRAY |
COND(address, IR3_REG_RELATIV));
src->instr = arr->last_write;
src->size = arr->length;
src->array.id = arr->id;
src->array.offset = n;
if (address)
ir3_instr_set_address(mov, address);
return mov;
}
/* relative (indirect) if address!=NULL */
void
ir3_create_array_store(struct ir3_context *ctx, struct ir3_array *arr, int n,
struct ir3_instruction *src, struct ir3_instruction *address)
{
struct ir3_block *block = ctx->block;
struct ir3_instruction *mov;
struct ir3_register *dst;
/* if not relative store, don't create an extra mov, since that
* ends up being difficult for cp to remove.
*/
if (!address) {
dst = src->regs[0];
src->barrier_class |= IR3_BARRIER_ARRAY_W;
src->barrier_conflict |= IR3_BARRIER_ARRAY_R | IR3_BARRIER_ARRAY_W;
dst->flags |= IR3_REG_ARRAY;
dst->instr = arr->last_write;
dst->size = arr->length;
dst->array.id = arr->id;
dst->array.offset = n;
arr->last_write = src;
array_insert(block, block->keeps, src);
return;
}
mov = ir3_instr_create(block, OPC_MOV);
mov->cat1.src_type = TYPE_U32;
mov->cat1.dst_type = TYPE_U32;
mov->barrier_class = IR3_BARRIER_ARRAY_W;
mov->barrier_conflict = IR3_BARRIER_ARRAY_R | IR3_BARRIER_ARRAY_W;
dst = ir3_reg_create(mov, 0, IR3_REG_ARRAY |
COND(address, IR3_REG_RELATIV));
dst->instr = arr->last_write;
dst->size = arr->length;
dst->array.id = arr->id;
dst->array.offset = n;
ir3_reg_create(mov, 0, IR3_REG_SSA)->instr = src;
if (address)
ir3_instr_set_address(mov, address);
arr->last_write = mov;
/* the array store may only matter to something in an earlier
* block (ie. loops), but since arrays are not in SSA, depth
* pass won't know this.. so keep all array stores:
*/
array_insert(block, block->keeps, mov);
}

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@ -0,0 +1,178 @@
/*
* Copyright (C) 2015-2018 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef IR3_CONTEXT_H_
#define IR3_CONTEXT_H_
#include "ir3_nir.h"
#include "ir3.h"
/* for conditionally setting boolean flag(s): */
#define COND(bool, val) ((bool) ? (val) : 0)
#define DBG(fmt, ...) \
do { debug_printf("%s:%d: "fmt "\n", \
__FUNCTION__, __LINE__, ##__VA_ARGS__); } while (0)
/**
* The context for compilation of a single shader.
*/
struct ir3_context {
struct ir3_compiler *compiler;
struct nir_shader *s;
struct nir_instr *cur_instr; /* current instruction, just for debug */
struct ir3 *ir;
struct ir3_shader_variant *so;
struct ir3_block *block; /* the current block */
struct ir3_block *in_block; /* block created for shader inputs */
nir_function_impl *impl;
/* For fragment shaders, varyings are not actual shader inputs,
* instead the hw passes a varying-coord which is used with
* bary.f.
*
* But NIR doesn't know that, it still declares varyings as
* inputs. So we do all the input tracking normally and fix
* things up after compile_instructions()
*
* NOTE that frag_vcoord is the hardware position (possibly it
* is actually an index or tag or some such.. it is *not*
* values that can be directly used for gl_FragCoord..)
*/
struct ir3_instruction *frag_vcoord;
/* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */
struct ir3_instruction *frag_face, *frag_coord;
/* For vertex shaders, keep track of the system values sources */
struct ir3_instruction *vertex_id, *basevertex, *instance_id;
/* For fragment shaders: */
struct ir3_instruction *samp_id, *samp_mask_in;
/* Compute shader inputs: */
struct ir3_instruction *local_invocation_id, *work_group_id;
/* mapping from nir_register to defining instruction: */
struct hash_table *def_ht;
unsigned num_arrays;
/* a common pattern for indirect addressing is to request the
* same address register multiple times. To avoid generating
* duplicate instruction sequences (which our backend does not
* try to clean up, since that should be done as the NIR stage)
* we cache the address value generated for a given src value:
*
* Note that we have to cache these per alignment, since same
* src used for an array of vec1 cannot be also used for an
* array of vec4.
*/
struct hash_table *addr_ht[4];
/* last dst array, for indirect we need to insert a var-store.
*/
struct ir3_instruction **last_dst;
unsigned last_dst_n;
/* maps nir_block to ir3_block, mostly for the purposes of
* figuring out the blocks successors
*/
struct hash_table *block_ht;
/* on a4xx, bitmask of samplers which need astc+srgb workaround: */
unsigned astc_srgb;
unsigned samples; /* bitmask of x,y sample shifts */
unsigned max_texture_index;
/* set if we encounter something we can't handle yet, so we
* can bail cleanly and fallback to TGSI compiler f/e
*/
bool error;
};
struct ir3_context * ir3_context_init(struct ir3_compiler *compiler,
struct ir3_shader_variant *so);
void ir3_context_free(struct ir3_context *ctx);
/* gpu pointer size in units of 32bit registers/slots */
static inline
unsigned ir3_pointer_size(struct ir3_context *ctx)
{
return (ctx->compiler->gpu_id >= 500) ? 2 : 1;
}
struct ir3_instruction ** ir3_get_dst_ssa(struct ir3_context *ctx, nir_ssa_def *dst, unsigned n);
struct ir3_instruction ** ir3_get_dst(struct ir3_context *ctx, nir_dest *dst, unsigned n);
struct ir3_instruction * const * ir3_get_src(struct ir3_context *ctx, nir_src *src);
void put_dst(struct ir3_context *ctx, nir_dest *dst);
struct ir3_instruction * ir3_create_collect(struct ir3_context *ctx,
struct ir3_instruction *const *arr, unsigned arrsz);
void ir3_split_dest(struct ir3_block *block, struct ir3_instruction **dst,
struct ir3_instruction *src, unsigned base, unsigned n);
void ir3_context_error(struct ir3_context *ctx, const char *format, ...);
#define compile_assert(ctx, cond) do { \
if (!(cond)) ir3_context_error((ctx), "failed assert: "#cond"\n"); \
} while (0)
struct ir3_instruction * ir3_get_addr(struct ir3_context *ctx,
struct ir3_instruction *src, int align);
struct ir3_instruction * ir3_get_predicate(struct ir3_context *ctx,
struct ir3_instruction *src);
void ir3_declare_array(struct ir3_context *ctx, nir_register *reg);
struct ir3_array * ir3_get_array(struct ir3_context *ctx, nir_register *reg);
struct ir3_instruction *ir3_create_array_load(struct ir3_context *ctx,
struct ir3_array *arr, int n, struct ir3_instruction *address);
void ir3_create_array_store(struct ir3_context *ctx, struct ir3_array *arr, int n,
struct ir3_instruction *src, struct ir3_instruction *address);
static inline type_t utype_for_size(unsigned bit_size)
{
switch (bit_size) {
case 32: return TYPE_U32;
case 16: return TYPE_U16;
case 8: return TYPE_U8;
default: unreachable("bad bitsize"); return ~0;
}
}
static inline type_t utype_src(nir_src src)
{ return utype_for_size(nir_src_bit_size(src)); }
static inline type_t utype_dst(nir_dest dst)
{ return utype_for_size(nir_dest_bit_size(dst)); }
#endif /* IR3_CONTEXT_H_ */

View file

@ -37,6 +37,8 @@ libfreedreno_ir3_files = files(
'ir3_compiler_nir.c',
'ir3_compiler.c',
'ir3_compiler.h',
'ir3_context.c',
'ir3_context.h',
'ir3_cp.c',
'ir3_depth.c',
'ir3_group.c',