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radv: Call nir_propagate_invariant()
Without this, invariant qualifiers don't do anything. Together with a
fix to the game, this fixes flickering in No Man's Sky.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 3f5b541fc8)
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@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
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NIR_PASS_V(nir, nir_remove_dead_variables,
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nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
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NIR_PASS_V(nir, nir_propagate_invariant);
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NIR_PASS_V(nir, nir_lower_system_values);
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NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
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NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
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