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egl: simplify _eglAddDRMDevice()
We only create EGLDevice's for render-capable devices, so it's better to document that in the code and simplify this function. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com> Reviewed-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Simon Ser <contact@emersion.fr> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25504>
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1 changed files with 12 additions and 10 deletions
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@ -112,9 +112,16 @@ _eglAddDRMDevice(drmDevicePtr device)
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{
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_EGLDevice *dev;
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if ((device->available_nodes &
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(1 << DRM_NODE_PRIMARY | 1 << DRM_NODE_RENDER)) == 0)
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return -1;
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assert(device->available_nodes & ((1 << DRM_NODE_RENDER)));
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/* TODO: uncomment this assert, which is a sanity check.
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*
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* assert(device->available_nodes & ((1 << DRM_NODE_PRIMARY)));
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*
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* DRM shim does not expose a primary node, so the CI would fail if we had
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* this assert. DRM shim is being used to run shader-db. We need to
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* investigate what should be done (probably fixing DRM shim).
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*/
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dev = _eglGlobal.DeviceList;
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@ -135,16 +142,11 @@ _eglAddDRMDevice(drmDevicePtr device)
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return -1;
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dev = dev->Next;
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dev->extensions = "EGL_EXT_device_drm";
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dev->extensions = "EGL_EXT_device_drm EGL_EXT_device_drm_render_node";
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dev->EXT_device_drm = EGL_TRUE;
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dev->EXT_device_drm_render_node = EGL_TRUE;
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dev->device = device;
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/* TODO: EGL_EXT_device_drm_render_node support for kmsro + renderonly */
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if (device->available_nodes & (1 << DRM_NODE_RENDER)) {
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dev->extensions = "EGL_EXT_device_drm EGL_EXT_device_drm_render_node";
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dev->EXT_device_drm_render_node = EGL_TRUE;
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}
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return 0;
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}
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#endif
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