st/glsl: set req_local_mem earlier for compute shaders

Without this change it will never be set for backends using nir.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2018-02-05 15:45:32 +11:00
parent 6b1e26e181
commit 94fa090fad

View file

@ -1654,6 +1654,8 @@ st_translate_compute_program(struct st_context *st,
struct ureg_program *ureg;
struct pipe_shader_state prog;
stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
if (stcp->shader_program) {
/* no compute variants: */
st_finalize_nir(st, &stcp->Base, stcp->shader_program,
@ -1670,7 +1672,6 @@ st_translate_compute_program(struct st_context *st,
PIPE_SHADER_COMPUTE, &prog);
stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
stcp->tgsi.req_private_mem = 0;
stcp->tgsi.req_input_mem = 0;