i965: Fix source depth reg setting for FSes reading and writing to depth.

For some IZ setups, we'd forget to account for the source depth register
being present, so we'd both read the wrong reg, and write output depth to
the wrong reg.

Bug #22603.
(cherry picked from commit f44916414e)
This commit is contained in:
Eric Anholt 2009-08-05 20:12:15 -07:00
parent 8c764d5c34
commit 94d3b832cc
3 changed files with 5 additions and 1 deletions

View file

@ -202,6 +202,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
GLboolean uses_depth = (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
GLuint lookup = 0;
GLuint line_aa;
GLuint i;
@ -263,6 +264,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
brw_wm_lookup_iz(line_aa,
lookup,
uses_depth,
key);

View file

@ -286,6 +286,7 @@ void brw_wm_print_program( struct brw_wm_compile *c,
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
GLboolean ps_uses_depth,
struct brw_wm_prog_key *key );
GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);

View file

@ -118,6 +118,7 @@ const struct {
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
GLboolean ps_uses_depth,
struct brw_wm_prog_key *key )
{
GLuint reg = 2;
@ -127,7 +128,7 @@ void brw_wm_lookup_iz( GLuint line_aa,
if (lookup & IZ_PS_COMPUTES_DEPTH_BIT)
key->computes_depth = 1;
if (wm_iz_table[lookup].sd_present) {
if (wm_iz_table[lookup].sd_present || ps_uses_depth) {
key->source_depth_reg = reg;
reg += 2;
}