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compiler/types: Use C instead of C++ constants for builtin types
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25129>
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07ee4bd69f
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1 changed files with 3 additions and 3 deletions
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@ -3222,7 +3222,7 @@ decode_type_from_blob(struct blob_reader *blob)
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encoded.sampler.array,
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(enum glsl_base_type) encoded.sampler.sampled_type);
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case GLSL_TYPE_ATOMIC_UINT:
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return glsl_type::atomic_uint_type;
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return &glsl_type_builtin_atomic_uint;
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case GLSL_TYPE_ARRAY: {
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unsigned length = encoded.array.length;
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if (length == 0x1fff)
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@ -3271,7 +3271,7 @@ decode_type_from_blob(struct blob_reader *blob)
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return t;
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}
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case GLSL_TYPE_VOID:
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return glsl_type::void_type;
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return &glsl_type_builtin_void;
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case GLSL_TYPE_ERROR:
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default:
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assert(!"Cannot decode type!");
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@ -3566,7 +3566,7 @@ const struct glsl_type *
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glsl_get_column_type(const struct glsl_type *t)
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{
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if (!t->is_matrix())
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return glsl_type::error_type;
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return &glsl_type_builtin_error;
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if (t->interface_row_major) {
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/* If we're row-major, the vector element stride is the same as the
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