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zink: handle in-renderpass clears in fb_clears_apply_internal()
this isn't used yet, but it may as well be handled in case that changes Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10705>
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1 changed files with 3 additions and 3 deletions
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@ -492,8 +492,9 @@ fb_clears_apply_internal(struct zink_context *ctx, struct pipe_resource *pres, i
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if (!zink_fb_clear_enabled(ctx, i))
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return;
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if (zink_resource(pres)->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
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assert(!ctx->batch.in_rp);
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if (ctx->batch.in_rp)
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zink_clear_framebuffer(ctx, BITFIELD_BIT(i));
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else if (zink_resource(pres)->aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
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if (zink_fb_clear_needs_explicit(fb_clear) || !check_3d_layers(ctx->fb_state.cbufs[i]))
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/* this will automatically trigger all the clears */
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zink_batch_rp(ctx);
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@ -510,7 +511,6 @@ fb_clears_apply_internal(struct zink_context *ctx, struct pipe_resource *pres, i
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zink_fb_clear_reset(ctx, i);
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return;
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} else {
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assert(!ctx->batch.in_rp);
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if (zink_fb_clear_needs_explicit(fb_clear) || !check_3d_layers(ctx->fb_state.zsbuf))
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/* this will automatically trigger all the clears */
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zink_batch_rp(ctx);
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