pan/bi: Lower gl_PointSize to FP16 on Valhall

It is unclear if FP32 point sizes are supported on Valhall -- I can't get the
DDK to use them at any rate. Always lower them to FP16 and store them as FP16
for hardware use.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15793>
This commit is contained in:
Alyssa Rosenzweig 2022-01-28 12:07:41 -05:00 committed by Marge Bot
parent 8e6f97b5fc
commit 9497a6a3c9

View file

@ -4380,6 +4380,11 @@ bi_finalize_nir(nir_shader *nir, unsigned gpu_id, bool is_blend)
NIR_PASS_V(nir, nir_lower_mediump_io, nir_var_shader_out,
~0, false);
} else {
if (gpu_id >= 0x9000) {
NIR_PASS_V(nir, nir_lower_mediump_io, nir_var_shader_out,
BITFIELD64_BIT(VARYING_SLOT_PSIZ), false);
}
struct hash_table_u64 *stores = _mesa_hash_table_u64_create(NULL);
NIR_PASS_V(nir, nir_shader_instructions_pass,
bifrost_nir_lower_store_component,