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anv: Set the Shader capability when compiling the FP64 shader
Otherwise the SPIR-V parser prints a warning the first time the driver
is loaded after a fresh compile.
Fixes: 91b62e9868 ("anv: Use spirv_capabilities for the float64 shader")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36783>
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@ -548,6 +548,7 @@ anv_load_fp64_shader(struct anv_device *device)
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.Int8 = true,
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.Int16 = true,
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.Int64 = true,
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.Shader = true,
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};
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struct spirv_to_nir_options spirv_options = {
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