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lavapipe: fix 3d depth stencil image clearing.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18665>
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1 changed files with 8 additions and 3 deletions
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@ -2894,15 +2894,20 @@ static void handle_clear_ds_image(struct vk_cmd_queue_entry *cmd,
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uint32_t level_count = vk_image_subresource_level_count(&image->vk, range);
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for (unsigned j = 0; j < level_count; j++) {
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struct pipe_surface *surf;
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unsigned width, height;
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unsigned width, height, depth;
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width = u_minify(image->bo->width0, range->baseMipLevel + j);
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height = u_minify(image->bo->height0, range->baseMipLevel + j);
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if (image->bo->target == PIPE_TEXTURE_3D)
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depth = u_minify(image->bo->depth0, range->baseMipLevel + j);
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else {
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depth = vk_image_subresource_layer_count(&image->vk, range);
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}
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surf = create_img_surface_bo(state, range,
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image->bo, image->bo->format,
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width, height,
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0, vk_image_subresource_layer_count(&image->vk, range) - 1, j);
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0, depth - 1, j);
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state->pctx->clear_depth_stencil(state->pctx,
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surf,
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