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nvk: disable shaderResourceMinLod on pre-sm70
The hardware's TEX instruction doesn't support this when using indirect texture access, which we're currently using for everything. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27733>
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@ -263,7 +263,7 @@ nvk_get_device_features(const struct nv_device_info *info,
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.shaderInt64 = true,
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.shaderInt16 = true,
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/* TODO: shaderResourceResidency */
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.shaderResourceMinLod = true,
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.shaderResourceMinLod = info->cls_eng3d >= VOLTA_A,
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.sparseBinding = true,
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.sparseResidencyBuffer = info->cls_eng3d >= MAXWELL_A,
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/* TODO: sparseResidency* */
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