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iris: rewrite program cache to use u_upload_mgr
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parent
67ca2be992
commit
9437e135ed
2 changed files with 41 additions and 111 deletions
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@ -34,6 +34,8 @@
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struct iris_bo;
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struct iris_batch;
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#define IRIS_RESOURCE_FLAG_INSTRUCTION_CACHE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
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#define IRIS_MAX_TEXTURE_SAMPLERS 32
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#define IRIS_MAX_VIEWPORTS 16
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@ -85,16 +87,15 @@ enum iris_program_cache_id {
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IRIS_CACHE_BLORP_BLIT,
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};
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struct iris_program_cache {
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struct hash_table *table;
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struct iris_bo *bo;
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void *map;
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uint32_t next_offset;
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};
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struct iris_compiled_shader {
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/** Offset to the start of the assembly in the program cache BO */
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uint32_t prog_offset;
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/** Buffer containing the uploaded assembly. */
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struct pipe_resource *buffer;
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/** Offset where the assembly lives in the BO. */
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unsigned prog_offset;
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/** Pointer to the assembly in the BO's map. */
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void *map;
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/** The program data (owned by the program cache hash table) */
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struct brw_stage_prog_data *prog_data;
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@ -116,7 +117,8 @@ struct iris_context {
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struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
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struct brw_vue_map *last_vue_map;
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struct iris_program_cache cache;
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struct u_upload_mgr *uploader;
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struct hash_table *cache;
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} shaders;
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/** The main batch for rendering */
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@ -207,7 +209,7 @@ void iris_upload_and_bind_shader(struct iris_context *ice,
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const void *key,
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const void *assembly,
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struct brw_stage_prog_data *prog_data);
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const void *iris_find_previous_compile(struct iris_program_cache *cache,
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const void *iris_find_previous_compile(const struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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unsigned program_string_id);
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#endif
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@ -22,12 +22,12 @@
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*/
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#include <stdio.h>
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#include <errno.h>
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#include <i915_drm.h>
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "util/u_atomic.h"
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#include "util/u_upload_mgr.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "intel/compiler/brw_compiler.h"
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@ -42,7 +42,7 @@ struct keybox {
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};
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static struct keybox *
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make_keybox(struct iris_program_cache *cache,
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make_keybox(void *mem_ctx,
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enum iris_program_cache_id cache_id,
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const void *key)
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{
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@ -57,7 +57,7 @@ make_keybox(struct iris_program_cache *cache,
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};
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struct keybox *keybox =
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ralloc_size(cache->table, sizeof(struct keybox) + key_sizes[cache_id]);
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ralloc_size(mem_ctx, sizeof(struct keybox) + key_sizes[cache_id]);
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keybox->cache_id = cache_id;
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keybox->size = key_sizes[cache_id];
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@ -121,11 +121,9 @@ iris_bind_cached_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct keybox *keybox = make_keybox(cache, cache_id, key);
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struct hash_entry *entry = _mesa_hash_table_search(cache->table, keybox);
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struct keybox *keybox = make_keybox(ice->shaders.cache, cache_id, key);
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struct hash_entry *entry =
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_mesa_hash_table_search(ice->shaders.cache, keybox);
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if (!entry)
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return false;
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@ -141,45 +139,12 @@ iris_bind_cached_shader(struct iris_context *ice,
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return true;
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}
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static void
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recreate_cache_bo(struct iris_context *ice, uint32_t size)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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struct iris_bo *old_bo = cache->bo;
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void *old_map = cache->map;
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cache->bo = iris_bo_alloc(screen->bufmgr, "program cache", size, 64);
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cache->bo->kflags = EXEC_OBJECT_CAPTURE | EXEC_OBJECT_PINNED;
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cache->map = iris_bo_map(&ice->dbg, cache->bo,
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MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT);
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/* Copy any existing data that needs to be saved. */
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if (old_bo) {
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perf_debug(&ice->dbg,
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"Copying to larger program cache: %u kB -> %u kB\n",
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(unsigned) old_bo->size / 1024,
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(unsigned) cache->bo->size / 1024);
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/* Put the new BO just past the old one */
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cache->bo->gtt_offset = ALIGN(old_bo->gtt_offset + old_bo->size, 4096);
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memcpy(cache->map, old_map, cache->next_offset);
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iris_bo_unreference(old_bo);
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iris_bo_unmap(old_bo);
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} else {
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/* Put the initial cache BO...somewhere. */
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cache->bo->gtt_offset = 4096 * 10;
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}
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}
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const void *
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iris_find_previous_compile(struct iris_program_cache *cache,
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iris_find_previous_compile(const struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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unsigned program_string_id)
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{
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hash_table_foreach(cache->table, entry) {
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hash_table_foreach(ice->shaders.cache, entry) {
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const struct keybox *keybox = entry->key;
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if (keybox->cache_id == cache_id &&
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get_program_string_id(cache_id, keybox->data) == program_string_id) {
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@ -198,48 +163,19 @@ iris_find_previous_compile(struct iris_program_cache *cache,
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* in our backend. This saves space in the program cache buffer.
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*/
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static const struct iris_compiled_shader *
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find_existing_assembly(const struct iris_program_cache *cache,
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find_existing_assembly(struct hash_table *cache,
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const void *assembly,
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unsigned assembly_size)
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{
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hash_table_foreach(cache->table, entry) {
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hash_table_foreach(cache, entry) {
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const struct iris_compiled_shader *existing = entry->data;
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if (existing->prog_data->program_size == assembly_size &&
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memcmp(cache->map + existing->prog_offset,
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assembly, assembly_size) == 0)
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memcmp(existing->map, assembly, assembly_size) == 0)
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return existing;
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}
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return NULL;
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}
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static uint32_t
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upload_new_assembly(struct iris_context *ice,
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const void *assembly,
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unsigned size)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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/* Allocate space in the cache BO for our new program. */
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if (cache->next_offset + size > cache->bo->size) {
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uint32_t new_size = cache->bo->size * 2;
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while (cache->next_offset + size > new_size)
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new_size *= 2;
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recreate_cache_bo(ice, new_size);
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}
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uint32_t offset = cache->next_offset;
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/* Programs are always 64-byte aligned, so set up the next one now */
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cache->next_offset = ALIGN(offset + size, 64);
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/* Copy data to the buffer */
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memcpy(cache->map + offset, assembly, size);
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return offset;
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}
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/**
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* Upload a new shader to the program cache, and bind it for use.
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*
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@ -254,9 +190,9 @@ iris_upload_and_bind_shader(struct iris_context *ice,
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{
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struct iris_screen *screen = (void *) ice->ctx.screen;
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struct gen_device_info *devinfo = &screen->devinfo;
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct hash_table *cache = ice->shaders.cache;
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struct iris_compiled_shader *shader =
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ralloc_size(cache->table, sizeof(struct iris_compiled_shader) +
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ralloc_size(cache, sizeof(struct iris_compiled_shader) +
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ice->state.derived_program_state_size(cache_id));
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const struct iris_compiled_shader *existing =
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find_existing_assembly(cache, assembly, prog_data->program_size);
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@ -270,8 +206,10 @@ iris_upload_and_bind_shader(struct iris_context *ice,
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if (existing) {
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shader->prog_offset = existing->prog_offset;
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} else {
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shader->prog_offset =
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upload_new_assembly(ice, assembly, prog_data->program_size);
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shader->buffer = NULL;
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u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size,
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64, &shader->prog_offset, &shader->buffer, &shader->map);
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memcpy(shader->map, assembly, prog_data->program_size);
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}
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shader->prog_data = prog_data;
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@ -284,7 +222,7 @@ iris_upload_and_bind_shader(struct iris_context *ice,
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ice->state.set_derived_program_state(devinfo, cache_id, shader);
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struct keybox *keybox = make_keybox(cache, cache_id, key);
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_mesa_hash_table_insert(cache->table, keybox, shader);
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_mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
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if (cache_id <= MESA_SHADER_STAGES) {
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ice->shaders.prog[cache_id] = shader;
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@ -295,33 +233,24 @@ iris_upload_and_bind_shader(struct iris_context *ice,
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void
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iris_init_program_cache(struct iris_context *ice)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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ice->shaders.cache =
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_mesa_hash_table_create(ice, keybox_hash, keybox_equals);
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cache->table = _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
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recreate_cache_bo(ice, 16384);
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ice->shaders.uploader =
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u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
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IRIS_RESOURCE_FLAG_INSTRUCTION_CACHE);
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}
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void
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iris_destroy_program_cache(struct iris_context *ice)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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/* This can be NULL if context creation failed early on. */
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if (cache->bo) {
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iris_bo_unmap(cache->bo);
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iris_bo_unreference(cache->bo);
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cache->bo = NULL;
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cache->map = NULL;
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}
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cache->next_offset = 0;
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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ice->shaders.prog[i] = NULL;
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}
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ralloc_free(cache->table);
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u_upload_destroy(ice->shaders.uploader);
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ralloc_free(ice->shaders.cache);
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}
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static const char *
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@ -336,15 +265,14 @@ cache_name(enum iris_program_cache_id cache_id)
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void
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iris_print_program_cache(struct iris_context *ice)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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const struct gen_device_info *devinfo = &screen->devinfo;
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hash_table_foreach(cache->table, entry) {
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hash_table_foreach(ice->shaders.cache, entry) {
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const struct keybox *keybox = entry->key;
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struct iris_compiled_shader *shader = entry->data;
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fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
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brw_disassemble(devinfo, cache->map, shader->prog_offset,
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brw_disassemble(devinfo, shader->map, 0,
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shader->prog_data->program_size, stderr);
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}
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}
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