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radv: implement a fast prefetch path for the vertex stage
This allows to start draws as soon as possible. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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parent
4ad7595f35
commit
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1 changed files with 30 additions and 10 deletions
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@ -640,39 +640,48 @@ radv_emit_shader_prefetch(struct radv_cmd_buffer *cmd_buffer,
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static void
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radv_emit_prefetch_L2(struct radv_cmd_buffer *cmd_buffer,
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struct radv_pipeline *pipeline)
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struct radv_pipeline *pipeline,
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bool vertex_stage_only)
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{
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struct radv_cmd_state *state = &cmd_buffer->state;
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uint32_t mask = state->prefetch_L2_mask;
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if (cmd_buffer->device->physical_device->rad_info.chip_class < CIK)
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return;
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if (state->prefetch_L2_mask & RADV_PREFETCH_VS)
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if (vertex_stage_only) {
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/* Fast prefetch path for starting draws as soon as possible.
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*/
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mask = state->prefetch_L2_mask & (RADV_PREFETCH_VS |
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RADV_PREFETCH_VBO_DESCRIPTORS);
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}
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if (mask & RADV_PREFETCH_VS)
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radv_emit_shader_prefetch(cmd_buffer,
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pipeline->shaders[MESA_SHADER_VERTEX]);
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if (state->prefetch_L2_mask & RADV_PREFETCH_VBO_DESCRIPTORS)
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if (mask & RADV_PREFETCH_VBO_DESCRIPTORS)
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si_cp_dma_prefetch(cmd_buffer, state->vb_va, state->vb_size);
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if (state->prefetch_L2_mask & RADV_PREFETCH_TCS)
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if (mask & RADV_PREFETCH_TCS)
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radv_emit_shader_prefetch(cmd_buffer,
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pipeline->shaders[MESA_SHADER_TESS_CTRL]);
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if (state->prefetch_L2_mask & RADV_PREFETCH_TES)
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if (mask & RADV_PREFETCH_TES)
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radv_emit_shader_prefetch(cmd_buffer,
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pipeline->shaders[MESA_SHADER_TESS_EVAL]);
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if (state->prefetch_L2_mask & RADV_PREFETCH_GS) {
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if (mask & RADV_PREFETCH_GS) {
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radv_emit_shader_prefetch(cmd_buffer,
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pipeline->shaders[MESA_SHADER_GEOMETRY]);
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radv_emit_shader_prefetch(cmd_buffer, pipeline->gs_copy_shader);
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}
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if (state->prefetch_L2_mask & RADV_PREFETCH_PS)
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if (mask & RADV_PREFETCH_PS)
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radv_emit_shader_prefetch(cmd_buffer,
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pipeline->shaders[MESA_SHADER_FRAGMENT]);
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state->prefetch_L2_mask = 0;
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state->prefetch_L2_mask &= ~mask;
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}
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static void
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@ -3070,7 +3079,7 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
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*/
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if (cmd_buffer->state.prefetch_L2_mask) {
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radv_emit_prefetch_L2(cmd_buffer,
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cmd_buffer->state.pipeline);
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cmd_buffer->state.pipeline, false);
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}
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} else {
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/* If we don't wait for idle, start prefetches first, then set
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@ -3079,8 +3088,11 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
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si_emit_cache_flush(cmd_buffer);
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if (cmd_buffer->state.prefetch_L2_mask) {
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/* Only prefetch the vertex shader and VBO descriptors
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* in order to start the draw as soon as possible.
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*/
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radv_emit_prefetch_L2(cmd_buffer,
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cmd_buffer->state.pipeline);
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cmd_buffer->state.pipeline, true);
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}
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if (!radv_upload_graphics_shader_descriptors(cmd_buffer, pipeline_is_dirty))
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@ -3088,6 +3100,14 @@ radv_draw(struct radv_cmd_buffer *cmd_buffer,
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radv_emit_all_graphics_states(cmd_buffer, info);
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radv_emit_draw_packets(cmd_buffer, info);
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/* Prefetch the remaining shaders after the draw has been
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* started.
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*/
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if (cmd_buffer->state.prefetch_L2_mask) {
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radv_emit_prefetch_L2(cmd_buffer,
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cmd_buffer->state.pipeline, false);
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}
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}
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assert(cmd_buffer->cs->cdw <= cdw_max);
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