d3d12: Implement get_feedback_fence for encode async waiting on pipe_feedback_fence

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26456>
This commit is contained in:
Sil Vilerino 2023-11-17 17:57:08 -05:00 committed by Marge Bot
parent 0cc0220cce
commit 942791b937
2 changed files with 28 additions and 0 deletions

View file

@ -1576,6 +1576,7 @@ d3d12_video_encoder_create_encoder(struct pipe_context *context, const struct pi
pD3D12Enc->base.encode_bitstream = d3d12_video_encoder_encode_bitstream;
pD3D12Enc->base.end_frame = d3d12_video_encoder_end_frame;
pD3D12Enc->base.flush = d3d12_video_encoder_flush;
pD3D12Enc->base.get_feedback_fence = d3d12_video_encoder_get_feedback_fence;
pD3D12Enc->base.get_feedback = d3d12_video_encoder_get_feedback;
struct d3d12_context *pD3D12Ctx = (struct d3d12_context *) context;
@ -2590,3 +2591,21 @@ d3d12_video_encoder_store_current_picture_references(d3d12_video_encoder *pD3D12
} break;
}
}
struct pipe_fence_handle*
d3d12_video_encoder_get_feedback_fence(struct pipe_video_codec *codec, void *feedback)
{
struct d3d12_video_encoder *pD3D12Enc = (struct d3d12_video_encoder *) codec;
struct d3d12_fence *feedback_fence = (struct d3d12_fence *) feedback;
uint64_t requested_metadata_fence = feedback_fence->value;
uint64_t current_metadata_slot = (requested_metadata_fence % D3D12_VIDEO_ENC_METADATA_BUFFERS_COUNT);
if (pD3D12Enc->m_spEncodedFrameMetadata[current_metadata_slot].encode_result & PIPE_VIDEO_FEEDBACK_METADATA_ENCODE_FLAG_FAILED) {
debug_printf("Error: d3d12_video_encoder_get_feedback_fence failed for Encode GPU command for fence %" PRIu64 " failed on submission with encode_result: %x\n",
requested_metadata_fence,
pD3D12Enc->m_spEncodedFrameMetadata[current_metadata_slot].encode_result);
assert(false);
return NULL;
}
return (pipe_fence_handle*) feedback;
}

View file

@ -67,6 +67,15 @@ d3d12_video_encoder_encode_bitstream(struct pipe_video_codec * codec,
struct pipe_resource * destination,
void ** feedback);
/**
* Get feedback fence.
*
* Can be used to wait on the pipe_fence_handle directly instead
* of waiting on the get_feedback blocking call
*/
struct pipe_fence_handle*
d3d12_video_encoder_get_feedback_fence(struct pipe_video_codec *codec, void *feedback);
/**
* get encoder feedback
*/