st/nine: Use align_calloc instead of align_malloc

We are not sure exactly what needs to be 0 initialized,
but we are missing some cases. 0 initialize all our current
aligned allocation.

Fixes Tree of Savior visual issues.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-10-21 17:27:10 +02:00
parent 54010cf8b6
commit 942778099e
5 changed files with 7 additions and 7 deletions

View file

@ -125,7 +125,7 @@ NineBuffer9_ctor( struct NineBuffer9 *This,
return hr;
if (Pool == D3DPOOL_MANAGED) {
This->managed.data = align_malloc(
This->managed.data = align_calloc(
nine_format_get_level_alloc_size(This->base.info.format,
Size, 1, 0), 32);
if (!This->managed.data)

View file

@ -111,7 +111,7 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
face_size = nine_format_get_size_and_offsets(pf, level_offsets,
EdgeLength, EdgeLength,
info->last_level);
This->managed_buffer = align_malloc(6 * face_size, 32);
This->managed_buffer = align_calloc(6 * face_size, 32);
if (!This->managed_buffer)
return E_OUTOFMEMORY;
}

View file

@ -146,7 +146,7 @@ NineSurface9_ctor( struct NineSurface9 *This,
FALSE,
TRUE);
if (This->base.info.format != This->format_conversion) {
This->data_conversion = align_malloc(
This->data_conversion = align_calloc(
nine_format_get_level_alloc_size(This->format_conversion,
pDesc->Width,
pDesc->Height,
@ -160,7 +160,7 @@ NineSurface9_ctor( struct NineSurface9 *This,
if ((allocate && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL) {
/* Ram buffer with no parent. Has to allocate the resource itself */
assert(!user_buffer);
This->data = align_malloc(
This->data = align_calloc(
nine_format_get_level_alloc_size(This->base.info.format,
pDesc->Width,
pDesc->Height,

View file

@ -161,7 +161,7 @@ NineTexture9_ctor( struct NineTexture9 *This,
* apps access sublevels of texture even if they locked only first
* level) */
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
user_buffer = align_malloc(
user_buffer = align_calloc(
nine_format_get_size_and_offsets(pf, level_offsets,
Width, Height,
info->last_level), 32);

View file

@ -42,7 +42,7 @@ NineVolume9_AllocateData( struct NineVolume9 *This )
DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
This->base.container, This, This->level, size);
This->data = (uint8_t *)align_malloc(size, 32);
This->data = (uint8_t *)align_calloc(size, 32);
if (!This->data)
return E_OUTOFMEMORY;
return D3D_OK;
@ -124,7 +124,7 @@ NineVolume9_ctor( struct NineVolume9 *This,
This->layer_stride_conversion = util_format_get_2d_size(This->format_conversion,
This->stride_conversion,
pDesc->Height);
This->data_conversion = align_malloc(This->layer_stride_conversion *
This->data_conversion = align_calloc(This->layer_stride_conversion *
This->desc.Depth, 32);
if (!This->data_conversion)
return E_OUTOFMEMORY;