mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 06:58:05 +02:00
svga: fill out CAPs for indirect addressing
As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though.
This commit is contained in:
parent
5c7127c07c
commit
93edd15178
1 changed files with 13 additions and 0 deletions
|
|
@ -231,6 +231,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
|
|||
return svgascreen->use_ps30 ? 1 : 0;
|
||||
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
|
||||
return 1;
|
||||
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
|
||||
return svgascreen->use_ps30 ? 1 : 0;
|
||||
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
|
||||
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
|
||||
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
case PIPE_SHADER_VERTEX:
|
||||
|
|
@ -263,6 +269,13 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
|
|||
return svgascreen->use_vs30 ? 1 : 0;
|
||||
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
|
||||
return 1;
|
||||
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
|
||||
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
|
||||
return svgascreen->use_vs30 ? 1 : 0;
|
||||
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
|
||||
return 0;
|
||||
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
|
||||
return 1;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue