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r300g: do not abort if a constant buffer is too large
What else can we do with misbehaving apps?
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commit
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1 changed files with 18 additions and 14 deletions
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@ -1499,7 +1499,7 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
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struct r300_constant_buffer *cbuf;
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struct pipe_transfer *tr;
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void *mapped;
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int max_size = 0;
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int max_size = 0, max_size_bytes = 0, clamped_size = 0;
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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@ -1518,6 +1518,7 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
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assert(0);
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return;
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}
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max_size_bytes = max_size * 4 * sizeof(float);
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if (buf == NULL || buf->width0 == 0 ||
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(mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
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@ -1526,20 +1527,22 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
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return;
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}
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assert((buf->width0 % 4 * sizeof(float)) == 0);
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if (shader == PIPE_SHADER_FRAGMENT ||
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(shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
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assert((buf->width0 % (4 * sizeof(float))) == 0);
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/* Check the size of the constant buffer. */
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/* XXX Subtract immediates and RC_STATE_* variables. */
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if (buf->width0 > (sizeof(float) * 4 * max_size)) {
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fprintf(stderr, "r300: Max size of the constant buffer is "
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"%i*4 floats.\n", max_size);
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abort();
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/* Check the size of the constant buffer. */
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/* XXX Subtract immediates and RC_STATE_* variables. */
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if (buf->width0 > max_size_bytes) {
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fprintf(stderr, "r300: Max size of the constant buffer is "
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"%i*4 floats.\n", max_size);
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}
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clamped_size = MIN2(buf->width0, max_size_bytes);
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memcpy(cbuf->constants, mapped, clamped_size);
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cbuf->count = clamped_size / (4 * sizeof(float));
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}
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memcpy(cbuf->constants, mapped, buf->width0);
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cbuf->count = buf->width0 / (4 * sizeof(float));
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pipe_buffer_unmap(pipe, buf, tr);
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if (shader == PIPE_SHADER_VERTEX) {
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if (r300->screen->caps.has_tcl) {
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if (r300->vs_constants.size) {
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@ -1548,12 +1551,13 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
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r300->pvs_flush.dirty = TRUE;
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} else if (r300->draw) {
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draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
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0, cbuf->constants,
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buf->width0);
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0, mapped, buf->width0);
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}
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} else if (shader == PIPE_SHADER_FRAGMENT) {
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r300->fs_constants.dirty = TRUE;
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}
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pipe_buffer_unmap(pipe, buf, tr);
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}
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void r300_init_state_functions(struct r300_context* r300)
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