r300g: separate the cache flush from the framebuffer state

This commit is contained in:
Marek Olšák 2010-06-24 04:43:40 +02:00
parent a2f14153cc
commit 93bce03b27
5 changed files with 53 additions and 17 deletions

View file

@ -76,6 +76,7 @@ static void r300_destroy_context(struct pipe_context* context)
FREE(r300->blend_color_state.state);
FREE(r300->clip_state.state);
FREE(r300->fb_state.state);
FREE(r300->gpu_flush.state);
FREE(r300->rs_block_state.state);
FREE(r300->scissor_state.state);
FREE(r300->textures_state.state);
@ -120,6 +121,7 @@ static void r300_setup_atoms(struct r300_context* r300)
/* XXX unsorted. */
R300_INIT_ATOM(invariant_state, 71);
/* RB3D (unpipelined), ZB (unpipelined), US, SC. */
R300_INIT_ATOM(gpu_flush, 9);
R300_INIT_ATOM(fb_state, 0);
R300_INIT_ATOM(ztop_state, 2);
R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
@ -157,6 +159,7 @@ static void r300_setup_atoms(struct r300_context* r300)
r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
r300->clip_state.state = CALLOC_STRUCT(r300_clip_state);
r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state);
r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
@ -180,16 +183,20 @@ static void r300_setup_atoms(struct r300_context* r300)
* call and we must initialize the command buffers somehow. */
static void r300_init_states(struct pipe_context *pipe)
{
struct r300_context *r300 = r300_context(pipe);
struct pipe_blend_color bc = {{0}};
struct pipe_clip_state cs = {{{0}}};
struct pipe_scissor_state ss = {0};
struct r300_clip_state *clip =
(struct r300_clip_state*)r300_context(pipe)->clip_state.state;
(struct r300_clip_state*)r300->clip_state.state;
struct r300_gpu_flush *gpuflush =
(struct r300_gpu_flush*)r300->gpu_flush.state;
CB_LOCALS;
pipe->set_blend_color(pipe, &bc);
pipe->set_scissor_state(pipe, &ss);
/* Initialize the clip state. */
if (r300_context(pipe)->screen->caps.has_tcl) {
pipe->set_clip_state(pipe, &cs);
} else {
@ -197,6 +204,25 @@ static void r300_init_states(struct pipe_context *pipe)
OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
END_CB;
}
/* Initialize the GPU flush. */
{
BEGIN_CB(gpuflush->cb_flush_clean, 6);
/* Flush and free renderbuffer caches. */
OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
/* Wait until the GPU is idle.
* This fixes random pixels sometimes appearing probably caused
* by incomplete rendering. */
OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
END_CB;
}
}
struct pipe_context* r300_create_context(struct pipe_screen* screen,

View file

@ -98,6 +98,10 @@ struct r300_dsa_state {
boolean two_sided_stencil_ref;
};
struct r300_gpu_flush {
uint32_t cb_flush_clean[6];
};
struct r300_rs_state {
/* Original rasterizer state. */
struct pipe_rasterizer_state rs;
@ -461,6 +465,8 @@ struct r300_context {
struct r300_atom pvs_flush;
/* Texture cache invalidate. */
struct r300_atom texture_cache_inval;
/* GPU flush. */
struct r300_atom gpu_flush;
/* Invariant state. This must be emitted to get the engine started. */
struct r300_atom invariant_state;

View file

@ -267,11 +267,11 @@ void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo
END_CS;
}
void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
void r300_emit_gpu_flush(struct r300_context *r300, unsigned size, void *state)
{
struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state;
struct r300_surface* surf;
unsigned i;
struct r300_gpu_flush *gpuflush = (struct r300_gpu_flush*)state;
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
CS_LOCALS(r300);
BEGIN_CS(size);
@ -290,18 +290,19 @@ void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT));
}
/* Flush and free renderbuffer caches. */
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
/* Flush CB & ZB caches and wait until the 3D engine is idle and clean. */
OUT_CS_TABLE(gpuflush->cb_flush_clean, 6);
END_CS;
}
/* Wait until the GPU is idle.
* This fixes random pixels sometimes appearing probably caused
* by incomplete rendering. */
OUT_CS_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
{
struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state;
struct r300_surface* surf;
unsigned i;
CS_LOCALS(r300);
BEGIN_CS(size);
/* XXX unpipelined regs
rb3d_aaresolve_ctl

View file

@ -59,6 +59,8 @@ void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo
void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state);
void r300_emit_gpu_flush(struct r300_context *r300, unsigned size, void *state);
void r300_emit_query_start(struct r300_context *r300, unsigned size, void *state);
void r300_emit_query_end(struct r300_context* r300);

View file

@ -686,6 +686,7 @@ static void
draw_flush(r300->draw);
}
r300->gpu_flush.dirty = TRUE;
r300->fb_state.dirty = TRUE;
/* If nr_cbufs is changed from zero to non-zero or vice versa... */
@ -703,7 +704,7 @@ static void
memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
r300->fb_state.size =
16 +
7 +
(8 * state->nr_cbufs) +
(state->zsbuf ? (r300->screen->caps.has_hiz ? 22 : 18) : 0);