i965: Remove brw->attribs now that we can just always look in the GLcontext. (cherry picked from commit 052c1d66a1)

This commit is contained in:
Eric Anholt 2009-01-30 14:32:23 -08:00 committed by Ian Romanick
parent 9abc0d80af
commit 9395fedf98
19 changed files with 157 additions and 182 deletions

View file

@ -83,60 +83,60 @@ struct brw_cc_unit_key {
static void
cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
{
struct gl_stencil_attrib *stencil = brw->attribs.Stencil;
const unsigned back = stencil->_BackFace;
GLcontext *ctx = &brw->intel.ctx;
const unsigned back = ctx->Stencil._BackFace;
memset(key, 0, sizeof(*key));
key->stencil = stencil->Enabled;
key->stencil_two_side = stencil->_TestTwoSide;
key->stencil = ctx->Stencil.Enabled;
key->stencil_two_side = ctx->Stencil._TestTwoSide;
if (key->stencil) {
key->stencil_func[0] = stencil->Function[0];
key->stencil_fail_op[0] = stencil->FailFunc[0];
key->stencil_pass_depth_fail_op[0] = stencil->ZFailFunc[0];
key->stencil_pass_depth_pass_op[0] = stencil->ZPassFunc[0];
key->stencil_ref[0] = stencil->Ref[0];
key->stencil_write_mask[0] = stencil->WriteMask[0];
key->stencil_test_mask[0] = stencil->ValueMask[0];
key->stencil_func[0] = ctx->Stencil.Function[0];
key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0];
key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0];
key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0];
key->stencil_ref[0] = ctx->Stencil.Ref[0];
key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0];
key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0];
}
if (key->stencil_two_side) {
key->stencil_func[1] = stencil->Function[back];
key->stencil_fail_op[1] = stencil->FailFunc[back];
key->stencil_pass_depth_fail_op[1] = stencil->ZFailFunc[back];
key->stencil_pass_depth_pass_op[1] = stencil->ZPassFunc[back];
key->stencil_ref[1] = stencil->Ref[back];
key->stencil_write_mask[1] = stencil->WriteMask[back];
key->stencil_test_mask[1] = stencil->ValueMask[back];
key->stencil_func[1] = ctx->Stencil.Function[back];
key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back];
key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back];
key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back];
key->stencil_ref[1] = ctx->Stencil.Ref[back];
key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back];
key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back];
}
if (brw->attribs.Color->_LogicOpEnabled)
key->logic_op = brw->attribs.Color->LogicOp;
if (ctx->Color._LogicOpEnabled)
key->logic_op = ctx->Color.LogicOp;
else
key->logic_op = GL_COPY;
key->color_blend = brw->attribs.Color->BlendEnabled;
key->color_blend = ctx->Color.BlendEnabled;
if (key->color_blend) {
key->blend_eq_rgb = brw->attribs.Color->BlendEquationRGB;
key->blend_eq_a = brw->attribs.Color->BlendEquationA;
key->blend_src_rgb = brw->attribs.Color->BlendSrcRGB;
key->blend_dst_rgb = brw->attribs.Color->BlendDstRGB;
key->blend_src_a = brw->attribs.Color->BlendSrcA;
key->blend_dst_a = brw->attribs.Color->BlendDstA;
key->blend_eq_rgb = ctx->Color.BlendEquationRGB;
key->blend_eq_a = ctx->Color.BlendEquationA;
key->blend_src_rgb = ctx->Color.BlendSrcRGB;
key->blend_dst_rgb = ctx->Color.BlendDstRGB;
key->blend_src_a = ctx->Color.BlendSrcA;
key->blend_dst_a = ctx->Color.BlendDstA;
}
key->alpha_enabled = brw->attribs.Color->AlphaEnabled;
key->alpha_enabled = ctx->Color.AlphaEnabled;
if (key->alpha_enabled) {
key->alpha_func = brw->attribs.Color->AlphaFunc;
key->alpha_ref = brw->attribs.Color->AlphaRef;
key->alpha_func = ctx->Color.AlphaFunc;
key->alpha_ref = ctx->Color.AlphaRef;
}
key->dither = brw->attribs.Color->DitherFlag;
key->dither = ctx->Color.DitherFlag;
key->depth_test = brw->attribs.Depth->Test;
key->depth_test = ctx->Depth.Test;
if (key->depth_test) {
key->depth_func = brw->attribs.Depth->Func;
key->depth_write = brw->attribs.Depth->Mask;
key->depth_func = ctx->Depth.Func;
key->depth_write = ctx->Depth.Mask;
}
}

View file

@ -145,14 +145,14 @@ static void upload_clip_prog(struct brw_context *brw)
/* CACHE_NEW_VS_PROG */
key.attrs = brw->vs.prog_data->outputs_written;
/* _NEW_LIGHT */
key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
/* _NEW_TRANSFORM */
key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
key.clip_mode = BRW_CLIPMODE_NORMAL;
/* _NEW_POLYGON */
if (key.primitive == GL_TRIANGLES) {
if (brw->attribs.Polygon->CullFaceMode == GL_FRONT_AND_BACK)
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
else {
GLuint fill_front = CLIP_CULL;
@ -160,44 +160,44 @@ static void upload_clip_prog(struct brw_context *brw)
GLuint offset_front = 0;
GLuint offset_back = 0;
if (!brw->attribs.Polygon->CullFlag ||
brw->attribs.Polygon->CullFaceMode != GL_FRONT) {
switch (brw->attribs.Polygon->FrontMode) {
if (!ctx->Polygon.CullFlag ||
ctx->Polygon.CullFaceMode != GL_FRONT) {
switch (ctx->Polygon.FrontMode) {
case GL_FILL:
fill_front = CLIP_FILL;
offset_front = 0;
break;
case GL_LINE:
fill_front = CLIP_LINE;
offset_front = brw->attribs.Polygon->OffsetLine;
offset_front = ctx->Polygon.OffsetLine;
break;
case GL_POINT:
fill_front = CLIP_POINT;
offset_front = brw->attribs.Polygon->OffsetPoint;
offset_front = ctx->Polygon.OffsetPoint;
break;
}
}
if (!brw->attribs.Polygon->CullFlag ||
brw->attribs.Polygon->CullFaceMode != GL_BACK) {
switch (brw->attribs.Polygon->BackMode) {
if (!ctx->Polygon.CullFlag ||
ctx->Polygon.CullFaceMode != GL_BACK) {
switch (ctx->Polygon.BackMode) {
case GL_FILL:
fill_back = CLIP_FILL;
offset_back = 0;
break;
case GL_LINE:
fill_back = CLIP_LINE;
offset_back = brw->attribs.Polygon->OffsetLine;
offset_back = ctx->Polygon.OffsetLine;
break;
case GL_POINT:
fill_back = CLIP_POINT;
offset_back = brw->attribs.Polygon->OffsetPoint;
offset_back = ctx->Polygon.OffsetPoint;
break;
}
}
if (brw->attribs.Polygon->BackMode != GL_FILL ||
brw->attribs.Polygon->FrontMode != GL_FILL) {
if (ctx->Polygon.BackMode != GL_FILL ||
ctx->Polygon.FrontMode != GL_FILL) {
key.do_unfilled = 1;
/* Most cases the fixed function units will handle. Cases where
@ -207,17 +207,17 @@ static void upload_clip_prog(struct brw_context *brw)
if (offset_back || offset_front) {
/* _NEW_POLYGON, _NEW_BUFFERS */
key.offset_units = brw->attribs.Polygon->OffsetUnits * brw->intel.polygon_offset_scale;
key.offset_factor = brw->attribs.Polygon->OffsetFactor * ctx->DrawBuffer->_MRD;
key.offset_units = ctx->Polygon.OffsetUnits * brw->intel.polygon_offset_scale;
key.offset_factor = ctx->Polygon.OffsetFactor * ctx->DrawBuffer->_MRD;
}
switch (brw->attribs.Polygon->FrontFace) {
switch (ctx->Polygon.FrontFace) {
case GL_CCW:
key.fill_ccw = fill_front;
key.fill_cw = fill_back;
key.offset_ccw = offset_front;
key.offset_cw = offset_back;
if (brw->attribs.Light->Model.TwoSide &&
if (ctx->Light.Model.TwoSide &&
key.fill_cw != CLIP_CULL)
key.copy_bfc_cw = 1;
break;
@ -226,7 +226,7 @@ static void upload_clip_prog(struct brw_context *brw)
key.fill_ccw = fill_back;
key.offset_cw = offset_front;
key.offset_ccw = offset_back;
if (brw->attribs.Light->Model.TwoSide &&
if (ctx->Light.Model.TwoSide &&
key.fill_ccw != CLIP_CULL)
key.copy_bfc_ccw = 1;
break;

View file

@ -76,30 +76,6 @@ static void brwInitDriverFunctions( struct dd_function_table *functions )
functions->Viewport = intel_viewport;
}
static void brw_init_attribs( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
brw->attribs.Color = &ctx->Color;
brw->attribs.Depth = &ctx->Depth;
brw->attribs.Fog = &ctx->Fog;
brw->attribs.Hint = &ctx->Hint;
brw->attribs.Light = &ctx->Light;
brw->attribs.Line = &ctx->Line;
brw->attribs.Point = &ctx->Point;
brw->attribs.Polygon = &ctx->Polygon;
brw->attribs.Scissor = &ctx->Scissor;
brw->attribs.Stencil = &ctx->Stencil;
brw->attribs.Texture = &ctx->Texture;
brw->attribs.Transform = &ctx->Transform;
brw->attribs.Viewport = &ctx->Viewport;
brw->attribs.VertexProgram = &ctx->VertexProgram;
brw->attribs.FragmentProgram = &ctx->FragmentProgram;
brw->attribs.PolygonStipple = &ctx->PolygonStipple[0];
}
GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
@ -151,7 +127,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
/* ctx->Const.MaxNativeVertexProgramTemps = 32; */
brw_init_attribs( brw );
brw_init_state( brw );
brw->state.dirty.mesa = ~0;

View file

@ -302,26 +302,6 @@ struct brw_cache {
};
struct brw_state_pointers {
struct gl_colorbuffer_attrib *Color;
struct gl_depthbuffer_attrib *Depth;
struct gl_fog_attrib *Fog;
struct gl_hint_attrib *Hint;
struct gl_light_attrib *Light;
struct gl_line_attrib *Line;
struct gl_point_attrib *Point;
struct gl_polygon_attrib *Polygon;
GLuint *PolygonStipple;
struct gl_scissor_attrib *Scissor;
struct gl_stencil_attrib *Stencil;
struct gl_texture_attrib *Texture;
struct gl_transform_attrib *Transform;
struct gl_viewport_attrib *Viewport;
struct gl_vertex_program_state *VertexProgram;
struct gl_fragment_program_state *FragmentProgram;
};
/* Considered adding a member to this struct to document which flags
* an update might raise so that ordering of the state atoms can be
* checked or derived at runtime. Dropped the idea in favor of having
@ -456,7 +436,6 @@ struct brw_context
int validated_bo_count;
} state;
struct brw_state_pointers attribs;
struct brw_cache cache;
struct brw_cached_batch_item *cached_batch_items;

View file

@ -48,6 +48,7 @@
*/
static void calculate_curbe_offsets( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
/* CACHE_NEW_WM_PROG */
GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
@ -58,8 +59,8 @@ static void calculate_curbe_offsets( struct brw_context *brw )
GLuint total_regs;
/* _NEW_TRANSFORM */
if (brw->attribs.Transform->ClipPlanesEnabled) {
GLuint nr_planes = 6 + brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
if (ctx->Transform.ClipPlanesEnabled) {
GLuint nr_planes = 6 + brw_count_bits(ctx->Transform.ClipPlanesEnabled);
nr_clip_regs = (nr_planes * 4 + 15) / 16;
}
@ -233,11 +234,11 @@ static void prepare_constant_buffer(struct brw_context *brw)
*/
assert(MAX_CLIP_PLANES == 6);
for (j = 0; j < MAX_CLIP_PLANES; j++) {
if (brw->attribs.Transform->ClipPlanesEnabled & (1<<j)) {
buf[offset + i * 4 + 0] = brw->attribs.Transform->_ClipUserPlane[j][0];
buf[offset + i * 4 + 1] = brw->attribs.Transform->_ClipUserPlane[j][1];
buf[offset + i * 4 + 2] = brw->attribs.Transform->_ClipUserPlane[j][2];
buf[offset + i * 4 + 3] = brw->attribs.Transform->_ClipUserPlane[j][3];
if (ctx->Transform.ClipPlanesEnabled & (1<<j)) {
buf[offset + i * 4 + 0] = ctx->Transform._ClipUserPlane[j][0];
buf[offset + i * 4 + 1] = ctx->Transform._ClipUserPlane[j][1];
buf[offset + i * 4 + 2] = ctx->Transform._ClipUserPlane[j][2];
buf[offset + i * 4 + 3] = ctx->Transform._ClipUserPlane[j][3];
i++;
}
}

View file

@ -84,15 +84,17 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
*/
static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
{
GLcontext *ctx = &brw->intel.ctx;
if (INTEL_DEBUG & DEBUG_PRIMS)
_mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
/* Slight optimization to avoid the GS program when not needed:
*/
if (prim == GL_QUAD_STRIP &&
brw->attribs.Light->ShadeModel != GL_FLAT &&
brw->attribs.Polygon->FrontMode == GL_FILL &&
brw->attribs.Polygon->BackMode == GL_FILL)
ctx->Light.ShadeModel != GL_FLAT &&
ctx->Polygon.FrontMode == GL_FILL &&
ctx->Polygon.BackMode == GL_FILL)
prim = GL_TRIANGLE_STRIP;
if (prim != brw->primitive) {
@ -189,12 +191,13 @@ static GLboolean check_fallbacks( struct brw_context *brw,
const struct _mesa_prim *prim,
GLuint nr_prims )
{
GLcontext *ctx = &brw->intel.ctx;
GLuint i;
if (!brw->intel.strict_conformance)
return GL_FALSE;
if (brw->attribs.Polygon->SmoothFlag) {
if (ctx->Polygon.SmoothFlag) {
for (i = 0; i < nr_prims; i++)
if (reduced_prim[prim[i].mode] == GL_TRIANGLES)
return GL_TRUE;
@ -203,7 +206,7 @@ static GLboolean check_fallbacks( struct brw_context *brw,
/* BRW hardware will do AA lines, but they are non-conformant it
* seems. TBD whether we keep this fallback:
*/
if (brw->attribs.Line->SmoothFlag) {
if (ctx->Line.SmoothFlag) {
for (i = 0; i < nr_prims; i++)
if (reduced_prim[prim[i].mode] == GL_LINES)
return GL_TRUE;
@ -212,7 +215,7 @@ static GLboolean check_fallbacks( struct brw_context *brw,
/* Stipple -- these fallbacks could be resolved with a little
* bit of work?
*/
if (brw->attribs.Line->StippleFlag) {
if (ctx->Line.StippleFlag) {
for (i = 0; i < nr_prims; i++) {
/* GS doesn't get enough information to know when to reset
* the stipple counter?!?
@ -221,14 +224,14 @@ static GLboolean check_fallbacks( struct brw_context *brw,
return GL_TRUE;
if (prim[i].mode == GL_POLYGON &&
(brw->attribs.Polygon->FrontMode == GL_LINE ||
brw->attribs.Polygon->BackMode == GL_LINE))
(ctx->Polygon.FrontMode == GL_LINE ||
ctx->Polygon.BackMode == GL_LINE))
return GL_TRUE;
}
}
if (brw->attribs.Point->SmoothFlag) {
if (ctx->Point.SmoothFlag) {
for (i = 0; i < nr_prims; i++)
if (prim[i].mode == GL_POINTS)
return GL_TRUE;

View file

@ -62,7 +62,7 @@ static GLboolean do_check_fallback(struct brw_context *brw)
/* _NEW_TEXTURE:
*/
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled) {
struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
@ -75,7 +75,7 @@ static GLboolean do_check_fallback(struct brw_context *brw)
/* _NEW_STENCIL
*/
if (brw->attribs.Stencil->Enabled &&
if (ctx->Stencil.Enabled &&
!brw->intel.hw_stencil) {
DBG("FALLBACK: stencil\n");
return GL_TRUE;

View file

@ -48,15 +48,16 @@
static void upload_blend_constant_color(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_blend_constant_color bcc;
memset(&bcc, 0, sizeof(bcc));
bcc.header.opcode = CMD_BLEND_CONSTANT_COLOR;
bcc.header.length = sizeof(bcc)/4-2;
bcc.blend_constant_color[0] = brw->attribs.Color->BlendColor[0];
bcc.blend_constant_color[1] = brw->attribs.Color->BlendColor[1];
bcc.blend_constant_color[2] = brw->attribs.Color->BlendColor[2];
bcc.blend_constant_color[3] = brw->attribs.Color->BlendColor[3];
bcc.blend_constant_color[0] = ctx->Color.BlendColor[0];
bcc.blend_constant_color[1] = ctx->Color.BlendColor[1];
bcc.blend_constant_color[2] = ctx->Color.BlendColor[2];
bcc.blend_constant_color[3] = ctx->Color.BlendColor[3];
BRW_CACHED_BATCH_STRUCT(brw, &bcc);
}
@ -281,6 +282,7 @@ const struct brw_tracked_state brw_depthbuffer = {
static void upload_polygon_stipple(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_polygon_stipple bps;
GLuint i;
@ -289,7 +291,7 @@ static void upload_polygon_stipple(struct brw_context *brw)
bps.header.length = sizeof(bps)/4-2;
for (i = 0; i < 32; i++)
bps.stipple[i] = brw->attribs.PolygonStipple[31 - i]; /* invert */
bps.stipple[i] = ctx->PolygonStipple[31 - i]; /* invert */
BRW_CACHED_BATCH_STRUCT(brw, &bps);
}
@ -367,6 +369,7 @@ const struct brw_tracked_state brw_aa_line_parameters = {
static void upload_line_stipple(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_line_stipple bls;
GLfloat tmp;
GLint tmpi;
@ -375,10 +378,10 @@ static void upload_line_stipple(struct brw_context *brw)
bls.header.opcode = CMD_LINE_STIPPLE_PATTERN;
bls.header.length = sizeof(bls)/4 - 2;
bls.bits0.pattern = brw->attribs.Line->StipplePattern;
bls.bits1.repeat_count = brw->attribs.Line->StippleFactor;
bls.bits0.pattern = ctx->Line.StipplePattern;
bls.bits1.repeat_count = ctx->Line.StippleFactor;
tmp = 1.0 / (GLfloat) brw->attribs.Line->StippleFactor;
tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
tmpi = tmp * (1<<13);

View file

@ -46,6 +46,7 @@
static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_sf_compile c;
const GLuint *program;
GLuint program_size;
@ -74,7 +75,7 @@ static void compile_sf_prog( struct brw_context *brw,
c.idx_to_attr[idx] = i;
if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
c.point_attrs[i].CoordReplace =
brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0];
ctx->Point.CoordReplace[i - VERT_RESULT_TEX0];
}
else {
c.point_attrs[i].CoordReplace = GL_FALSE;
@ -128,6 +129,7 @@ static void compile_sf_prog( struct brw_context *brw,
*/
static void upload_sf_prog(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_sf_prog_key key;
memset(&key, 0, sizeof(key));
@ -158,15 +160,15 @@ static void upload_sf_prog(struct brw_context *brw)
break;
}
key.do_point_sprite = brw->attribs.Point->PointSprite;
key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
key.do_point_sprite = ctx->Point.PointSprite;
key.SpriteOrigin = ctx->Point.SpriteOrigin;
/* _NEW_LIGHT */
key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
/* _NEW_POLYGON */
if (key.do_twoside_color)
key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW);
key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW);
dri_bo_unreference(brw->sf.prog_bo);
brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,

View file

@ -120,6 +120,7 @@ struct brw_sf_unit_key {
static void
sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
{
GLcontext *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_SF_PROG */
@ -131,20 +132,20 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
key->urb_size = brw->urb.vsize;
key->sfsize = brw->urb.sfsize;
key->scissor = brw->attribs.Scissor->Enabled;
key->front_face = brw->attribs.Polygon->FrontFace;
key->scissor = ctx->Scissor.Enabled;
key->front_face = ctx->Polygon.FrontFace;
if (brw->attribs.Polygon->CullFlag)
key->cull_face = brw->attribs.Polygon->CullFaceMode;
if (ctx->Polygon.CullFlag)
key->cull_face = ctx->Polygon.CullFaceMode;
else
key->cull_face = GL_NONE;
key->line_width = brw->attribs.Line->Width;
key->line_smooth = brw->attribs.Line->SmoothFlag;
key->line_width = ctx->Line.Width;
key->line_smooth = ctx->Line.SmoothFlag;
key->point_sprite = brw->attribs.Point->PointSprite;
key->point_size = brw->attribs.Point->Size;
key->point_attenuated = brw->attribs.Point->_Attenuated;
key->point_sprite = ctx->Point.PointSprite;
key->point_size = ctx->Point.Size;
key->point_attenuated = ctx->Point._Attenuated;
key->render_to_texture = intel_rendering_to_texture(&brw->intel.ctx);
}

View file

@ -297,6 +297,7 @@ brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
*/
void brw_validate_state( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_state_flags *state = &brw->state.dirty;
GLuint i;
@ -313,13 +314,13 @@ void brw_validate_state( struct brw_context *brw )
state->brw |= ~0;
}
if (brw->fragment_program != brw->attribs.FragmentProgram->_Current) {
brw->fragment_program = brw->attribs.FragmentProgram->_Current;
if (brw->fragment_program != ctx->FragmentProgram._Current) {
brw->fragment_program = ctx->FragmentProgram._Current;
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
}
if (brw->vertex_program != brw->attribs.VertexProgram->_Current) {
brw->vertex_program = brw->attribs.VertexProgram->_Current;
if (brw->vertex_program != ctx->VertexProgram._Current) {
brw->vertex_program = ctx->VertexProgram._Current;
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
}

View file

@ -86,11 +86,12 @@ void brw_FrameBufferTexDestroy( struct brw_context *brw )
*/
void brw_validate_textures( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
int i;
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled) {
intel_finalize_mipmap_tree(intel, i);

View file

@ -85,6 +85,7 @@ static void do_vs_prog( struct brw_context *brw,
static void brw_upload_vs_prog(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_vs_prog_key key;
struct brw_vertex_program *vp =
(struct brw_vertex_program *)brw->vertex_program;
@ -97,9 +98,9 @@ static void brw_upload_vs_prog(struct brw_context *brw)
* the inputs it asks for, whether they are varying or not.
*/
key.program_string_id = vp->id;
key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
key.copy_edgeflag = (brw->attribs.Polygon->FrontMode != GL_FILL ||
brw->attribs.Polygon->BackMode != GL_FILL);
key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
key.copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL);
/* Make an early check for the key.
*/

View file

@ -168,6 +168,7 @@ static GLuint get_input_size(struct brw_context *brw,
*/
static void calc_wm_input_sizes( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
(struct brw_vertex_program *)brw->vertex_program;
@ -179,7 +180,7 @@ static void calc_wm_input_sizes( struct brw_context *brw )
memset(&t, 0, sizeof(t));
/* _NEW_LIGHT */
if (brw->attribs.Light->Model.TwoSide)
if (ctx->Light.Model.TwoSide)
t.twoside = 1;
for (i = 0; i < VERT_ATTRIB_MAX; i++)

View file

@ -49,6 +49,8 @@ struct brw_vs_unit_key {
static void
vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
{
GLcontext *ctx = &brw->intel.ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_VS_PROG */
@ -61,7 +63,7 @@ vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
key->urb_size = brw->urb.vsize;
/* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */
if (brw->attribs.Transform->ClipPlanesEnabled) {
if (ctx->Transform.ClipPlanesEnabled) {
/* Note that we read in the userclip planes as well, hence
* clip_start:
*/

View file

@ -157,6 +157,7 @@ static void do_wm_prog( struct brw_context *brw,
static void brw_wm_populate_key( struct brw_context *brw,
struct brw_wm_prog_key *key )
{
GLcontext *ctx = &brw->intel.ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
@ -170,50 +171,50 @@ static void brw_wm_populate_key( struct brw_context *brw,
*/
/* _NEW_COLOR */
if (fp->program.UsesKill ||
brw->attribs.Color->AlphaEnabled)
ctx->Color.AlphaEnabled)
lookup |= IZ_PS_KILL_ALPHATEST_BIT;
if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
/* _NEW_DEPTH */
if (brw->attribs.Depth->Test)
if (ctx->Depth.Test)
lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
if (brw->attribs.Depth->Test &&
brw->attribs.Depth->Mask) /* ?? */
if (ctx->Depth.Test &&
ctx->Depth.Mask) /* ?? */
lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
/* _NEW_STENCIL */
if (brw->attribs.Stencil->Enabled) {
if (ctx->Stencil.Enabled) {
lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
if (brw->attribs.Stencil->WriteMask[0] ||
brw->attribs.Stencil->WriteMask[brw->attribs.Stencil->_BackFace])
if (ctx->Stencil.WriteMask[0] ||
ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
}
line_aa = AA_NEVER;
/* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
if (brw->attribs.Line->SmoothFlag) {
if (ctx->Line.SmoothFlag) {
if (brw->intel.reduced_primitive == GL_LINES) {
line_aa = AA_ALWAYS;
}
else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
if (brw->attribs.Polygon->FrontMode == GL_LINE) {
if (ctx->Polygon.FrontMode == GL_LINE) {
line_aa = AA_SOMETIMES;
if (brw->attribs.Polygon->BackMode == GL_LINE ||
(brw->attribs.Polygon->CullFlag &&
brw->attribs.Polygon->CullFaceMode == GL_BACK))
if (ctx->Polygon.BackMode == GL_LINE ||
(ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_BACK))
line_aa = AA_ALWAYS;
}
else if (brw->attribs.Polygon->BackMode == GL_LINE) {
else if (ctx->Polygon.BackMode == GL_LINE) {
line_aa = AA_SOMETIMES;
if ((brw->attribs.Polygon->CullFlag &&
brw->attribs.Polygon->CullFaceMode == GL_FRONT))
if ((ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode == GL_FRONT))
line_aa = AA_ALWAYS;
}
}
@ -228,11 +229,11 @@ static void brw_wm_populate_key( struct brw_context *brw,
key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS);
/* _NEW_LIGHT */
key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
/* _NEW_TEXTURE */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
const struct gl_texture_unit *unit = &brw->attribs.Texture->Unit[i];
const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
if (unit->_ReallyEnabled) {
const struct gl_texture_object *t = unit->_Current;

View file

@ -222,14 +222,15 @@ static void
brw_wm_sampler_populate_key(struct brw_context *brw,
struct wm_sampler_key *key)
{
GLcontext *ctx = &brw->intel.ctx;
int unit;
memset(key, 0, sizeof(*key));
for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) {
if (brw->attribs.Texture->Unit[unit]._ReallyEnabled) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
struct wm_sampler_entry *entry = &key->sampler[unit];
struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit];
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
struct intel_texture_object *intelObj = intel_texture_object(texObj);
struct gl_texture_image *firstImage =
@ -278,6 +279,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
*/
static void upload_wm_samplers( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
struct wm_sampler_key key;
int i;
@ -321,7 +323,7 @@ static void upload_wm_samplers( struct brw_context *brw )
/* Emit SDC relocations */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
if (!brw->attribs.Texture->Unit[i]._ReallyEnabled)
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
dri_bo_emit_reloc(brw->wm.sampler_bo,

View file

@ -60,6 +60,7 @@ struct brw_wm_unit_key {
static void
wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
{
GLcontext *ctx = &brw->intel.ctx;
const struct gl_fragment_program *fp = brw->fragment_program;
struct intel_context *intel = &brw->intel;
@ -95,7 +96,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
key->sampler_count = brw->wm.sampler_count;
/* _NEW_POLYGONSTIPPLE */
key->polygon_stipple = brw->attribs.Polygon->StippleFlag;
key->polygon_stipple = ctx->Polygon.StippleFlag;
/* BRW_NEW_FRAGMENT_PROGRAM */
key->uses_depth = (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
@ -105,19 +106,19 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
(fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) != 0;
/* _NEW_COLOR */
key->uses_kill = fp->UsesKill || brw->attribs.Color->AlphaEnabled;
key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
key->is_glsl = brw_wm_is_glsl(fp);
/* XXX: This needs a flag to indicate when it changes. */
key->stats_wm = intel->stats_wm;
/* _NEW_LINE */
key->line_stipple = brw->attribs.Line->StippleFlag;
key->line_stipple = ctx->Line.StippleFlag;
/* _NEW_POLYGON */
key->offset_enable = brw->attribs.Polygon->OffsetFill;
key->offset_units = brw->attribs.Polygon->OffsetUnits;
key->offset_factor = brw->attribs.Polygon->OffsetFactor;
key->offset_enable = ctx->Polygon.OffsetFill;
key->offset_units = ctx->Polygon.OffsetUnits;
key->offset_factor = ctx->Polygon.OffsetFactor;
}
static dri_bo *

View file

@ -253,7 +253,7 @@ static void
brw_update_texture_surface( GLcontext *ctx, GLuint unit )
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current;
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
struct brw_wm_surface_key key;
@ -301,6 +301,7 @@ static void
brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
unsigned int unit, GLboolean cached)
{
GLcontext *ctx = &brw->intel.ctx;
dri_bo *region_bo = NULL;
struct {
unsigned int surface_type;
@ -333,10 +334,10 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region,
key.height = 1;
key.cpp = 4;
}
memcpy(key.color_mask, brw->attribs.Color->ColorMask,
memcpy(key.color_mask, ctx->Color.ColorMask,
sizeof(key.color_mask));
key.color_blend = (!brw->attribs.Color->_LogicOpEnabled &&
brw->attribs.Color->BlendEnabled);
key.color_blend = (!ctx->Color._LogicOpEnabled &&
ctx->Color.BlendEnabled);
dri_bo_unreference(brw->wm.surf_bo[unit]);
brw->wm.surf_bo[unit] = NULL;
@ -459,7 +460,7 @@ static void prepare_wm_surfaces(struct brw_context *brw )
brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
/* _NEW_TEXTURE, BRW_NEW_TEXDATA */
if(texUnit->_ReallyEnabled) {