st/mesa: call the reset callback if glGetGraphicsResetStatus returns a failure

so that we immediately set the no-op dispatch

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-10-16 17:12:43 -04:00
parent c847bfaaf5
commit 93707457b6

View file

@ -136,6 +136,18 @@ gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
}
static void
st_device_reset_callback(void *data, enum pipe_reset_status status)
{
struct st_context *st = data;
assert(status != PIPE_NO_RESET);
st->reset_status = status;
_mesa_set_context_lost_dispatch(st->ctx);
}
/**
* Query information about GPU resets observed by this context
*
@ -152,24 +164,14 @@ st_get_graphics_reset_status(struct gl_context *ctx)
st->reset_status = PIPE_NO_RESET;
} else {
status = st->pipe->get_device_reset_status(st->pipe);
if (status != PIPE_NO_RESET)
st_device_reset_callback(st, status);
}
return gl_reset_status_from_pipe_reset_status(status);
}
static void
st_device_reset_callback(void *data, enum pipe_reset_status status)
{
struct st_context *st = data;
assert(status != PIPE_NO_RESET);
st->reset_status = status;
_mesa_set_context_lost_dispatch(st->ctx);
}
void
st_install_device_reset_callback(struct st_context *st)
{