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mesa: Consider gl_VertexID and gl_InstanceID active attribs
Fixes piglit's spec/gl-3.2/get-active-attrib-returns-all-inputs. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -86,6 +86,15 @@ is_active_attrib(const ir_variable *var)
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case ir_var_shader_in:
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return var->data.location != -1;
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case ir_var_system_value:
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/* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
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* "For GetActiveAttrib, all active vertex shader input variables
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* are enumerated, including the special built-in inputs gl_VertexID
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* and gl_InstanceID."
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*/
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return !strcmp(var->name, "gl_VertexID") ||
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!strcmp(var->name, "gl_InstanceID");
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default:
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return false;
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}
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