mesa: Consider gl_VertexID and gl_InstanceID active attribs

Fixes piglit's spec/gl-3.2/get-active-attrib-returns-all-inputs.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes 2014-04-12 21:20:43 +12:00
parent ca5c8d6cd4
commit 936dda08ee

View file

@ -86,6 +86,15 @@ is_active_attrib(const ir_variable *var)
case ir_var_shader_in:
return var->data.location != -1;
case ir_var_system_value:
/* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
* "For GetActiveAttrib, all active vertex shader input variables
* are enumerated, including the special built-in inputs gl_VertexID
* and gl_InstanceID."
*/
return !strcmp(var->name, "gl_VertexID") ||
!strcmp(var->name, "gl_InstanceID");
default:
return false;
}