mesa: move uniforms.c to main/

This commit is contained in:
Brian Paul 2010-06-10 20:31:29 -06:00
parent a37b2219d6
commit 936605fc8a
6 changed files with 6 additions and 6 deletions

View file

@ -105,6 +105,7 @@ if env['platform'] != 'winddk':
'main/texstate.c',
'main/texstore.c',
'main/transformfeedback.c',
'main/uniforms.c',
'main/varray.c',
'main/version.c',
'main/viewport.c',
@ -217,7 +218,6 @@ if env['platform'] != 'winddk':
'shader/prog_uniform.c',
'shader/programopt.c',
'shader/symbol_table.c',
'shader/uniforms.c',
]
slang_sources = [

View file

@ -99,7 +99,7 @@
#endif
#if FEATURE_ARB_shader_objects
#include "shaderapi.h"
#include "shader/uniforms.h"
#include "uniforms.h"
#endif
#if FEATURE_ARB_sync
#include "syncobj.h"

View file

@ -40,7 +40,7 @@
#include "main/dispatch.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "uniforms.h"
#include "main/uniforms.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "shader/prog_uniform.h"

View file

@ -34,13 +34,13 @@
#include "main/macros.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "shader/prog_uniform.h"
#include "shader/uniforms.h"
#include "slang_builtin.h"
#include "slang_link.h"

View file

@ -89,6 +89,7 @@ MAIN_SOURCES = \
main/texstate.c \
main/texstore.c \
main/transformfeedback.c \
main/uniforms.c \
main/varray.c \
main/version.c \
main/viewport.c \
@ -247,8 +248,7 @@ SHADER_SOURCES = \
shader/prog_statevars.c \
shader/prog_uniform.c \
shader/programopt.c \
shader/symbol_table.c \
shader/uniforms.c
shader/symbol_table.c
SLANG_SOURCES = \
shader/slang/slang_builtin.c \