glsl2/Makefile: Add a 'make builtins' target.

This copies over a dummy builtin_functions.cpp and rebuilds a
bootstrapped version of the compiler, then uses that to generate the
proper list of builtins.  Finally, it rebuilds the compiler with the new
list.

Unfortunately, it's no longer automatic, but at least it works.
This commit is contained in:
Kenneth Graunke 2010-08-13 17:46:25 -07:00 committed by Ian Romanick
parent 43ff8f1a4b
commit 9364ad8528

View file

@ -164,8 +164,13 @@ glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
@echo Bootstrapping the compiler...
cp builtins/tools/builtin_function.cpp .
make glsl_compiler
@echo Regenerating builtin_function.cpp...
./builtins/tools/generate_builtins.py > builtin_function.cpp
@echo Rebuilding the real compiler...
make glsl_compiler
-include depend