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synced 2026-05-06 07:18:17 +02:00
[965] Replace VEP/VBP state structures with inline batch emits.
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4dfcb09960
commit
931685e243
2 changed files with 70 additions and 71 deletions
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@ -487,20 +487,6 @@
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#define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
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#define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
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#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0
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#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1
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#define BRW_VFCOMPONENT_NOSTORE 0
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#define BRW_VFCOMPONENT_STORE_SRC 1
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#define BRW_VFCOMPONENT_STORE_0 2
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#define BRW_VFCOMPONENT_STORE_1_FLT 3
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#define BRW_VFCOMPONENT_STORE_1_INT 4
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#define BRW_VFCOMPONENT_STORE_VID 5
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#define BRW_VFCOMPONENT_STORE_IID 6
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#define BRW_VFCOMPONENT_STORE_PID 7
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/* Execution Unit (EU) defines
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*/
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@ -822,8 +808,32 @@
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#define CMD_PIPELINED_STATE_POINTERS 0x7800
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#define CMD_BINDING_TABLE_PTRS 0x7801
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#define CMD_VERTEX_BUFFER 0x7808
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# define BRW_VB0_INDEX_SHIFT 27
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# define BRW_VB0_ACCESS_VERTEXDATA (0 << 26)
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# define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26)
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# define BRW_VB0_PITCH_SHIFT 0
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#define CMD_VERTEX_ELEMENT 0x7809
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# define BRW_VE0_INDEX_SHIFT 27
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# define BRW_VE0_FORMAT_SHIFT 16
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# define BRW_VE0_VALID (1 << 26)
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# define BRW_VE0_SRC_OFFSET_SHIFT 0
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# define BRW_VE1_COMPONENT_NOSTORE 0
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# define BRW_VE1_COMPONENT_STORE_SRC 1
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# define BRW_VE1_COMPONENT_STORE_0 2
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# define BRW_VE1_COMPONENT_STORE_1_FLT 3
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# define BRW_VE1_COMPONENT_STORE_1_INT 4
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# define BRW_VE1_COMPONENT_STORE_VID 5
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# define BRW_VE1_COMPONENT_STORE_IID 6
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# define BRW_VE1_COMPONENT_STORE_PID 7
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# define BRW_VE1_COMPONENT_0_SHIFT 28
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# define BRW_VE1_COMPONENT_1_SHIFT 24
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# define BRW_VE1_COMPONENT_2_SHIFT 20
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# define BRW_VE1_COMPONENT_3_SHIFT 16
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# define BRW_VE1_DST_OFFSET_SHIFT 0
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#define CMD_INDEX_BUFFER 0x780a
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#define CMD_VF_STATISTICS_965 0x780b
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#define CMD_VF_STATISTICS_IGD 0x680b
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@ -391,8 +391,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
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GLcontext *ctx = &brw->intel.ctx;
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struct intel_context *intel = intel_context(ctx);
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GLuint tmp = brw->vs.prog_data->inputs_read;
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struct brw_vertex_element_packet vep;
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struct brw_array_state vbp;
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GLuint i;
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const void *ptr = NULL;
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GLuint interleave = 0;
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@ -402,10 +400,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
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struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
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GLuint nr_uploads = 0;
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memset(&vbp, 0, sizeof(vbp));
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memset(&vep, 0, sizeof(vep));
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/* First build an array of pointers to ve's in vb.inputs_read
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*/
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@ -493,66 +487,61 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
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if (nr_enabled >= BRW_VEP_MAX)
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return GL_FALSE;
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/* This still defines a hardware VB for each input, even if they
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/* Now emit VB and VEP state packets.
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*
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* This still defines a hardware VB for each input, even if they
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* are interleaved or from the same VBO. TBD if this makes a
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* performance difference.
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*/
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BEGIN_BATCH(1 + nr_enabled * 4, IGNORE_CLIPRECTS);
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OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
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((1 + nr_enabled * 4) - 2));
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for (i = 0; i < nr_enabled; i++) {
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struct brw_vertex_element *input = enabled[i];
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input->vep = &vep.ve[i];
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input->vep->ve0.src_format = get_surface_type(input->glarray->Type,
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input->glarray->Size,
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input->glarray->Normalized);
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input->vep->ve0.valid = 1;
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input->vep->ve1.dst_offset = (i) * 4;
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input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;
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input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;
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input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;
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input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;
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switch (input->glarray->Size) {
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case 0: input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_0;
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case 1: input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;
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case 2: input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;
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case 3: input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;
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break;
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}
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input->vep->ve0.vertex_buffer_index = i;
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input->vep->ve0.src_offset = 0;
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vbp.vb[i].vb0.bits.pitch = input->glarray->StrideB;
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vbp.vb[i].vb0.bits.pad = 0;
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vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA;
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vbp.vb[i].vb0.bits.vb_index = i;
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vbp.vb[i].offset = (GLuint)input->glarray->Ptr;
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vbp.vb[i].buffer = array_buffer(intel, input->glarray);
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vbp.vb[i].max_index = max_index;
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}
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/* Now emit VB and VEP state packets:
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*/
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vbp.header.bits.length = (1 + nr_enabled * 4) - 2;
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vbp.header.bits.opcode = CMD_VERTEX_BUFFER;
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BEGIN_BATCH(vbp.header.bits.length+2, IGNORE_CLIPRECTS);
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OUT_BATCH( vbp.header.dword );
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for (i = 0; i < nr_enabled; i++) {
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OUT_BATCH( vbp.vb[i].vb0.dword );
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OUT_RELOC( vbp.vb[i].buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
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vbp.vb[i].offset);
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OUT_BATCH( vbp.vb[i].max_index );
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OUT_BATCH( vbp.vb[i].instance_data_step_rate );
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OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) |
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BRW_VB0_ACCESS_VERTEXDATA |
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(input->glarray->StrideB << BRW_VB0_PITCH_SHIFT));
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OUT_RELOC(array_buffer(intel, input->glarray),
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DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
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(GLuint)input->glarray->Ptr);
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OUT_BATCH(max_index);
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OUT_BATCH(0); /* Instance data step rate */
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}
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ADVANCE_BATCH();
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vep.header.length = (1 + nr_enabled * sizeof(vep.ve[0])/4) - 2;
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vep.header.opcode = CMD_VERTEX_ELEMENT;
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brw_cached_batch_struct(brw, &vep, 4 + nr_enabled * sizeof(vep.ve[0]));
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BEGIN_BATCH(1 + nr_enabled * 2, IGNORE_CLIPRECTS);
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OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + nr_enabled * 2) - 2));
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for (i = 0; i < nr_enabled; i++) {
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struct brw_vertex_element *input = enabled[i];
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uint32_t format = get_surface_type(input->glarray->Type,
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input->glarray->Size,
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input->glarray->Normalized);
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uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
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switch (input->glarray->Size) {
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case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
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case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
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case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
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case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
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break;
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}
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OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
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BRW_VE0_VALID |
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(format << BRW_VE0_FORMAT_SHIFT) |
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(0 << BRW_VE0_SRC_OFFSET_SHIFT));
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OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
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(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
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(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
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(comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
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((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
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}
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ADVANCE_BATCH();
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return GL_TRUE;
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}
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