[965] Replace VEP/VBP state structures with inline batch emits.

This commit is contained in:
Eric Anholt 2008-01-22 10:56:09 -08:00
parent 4dfcb09960
commit 931685e243
2 changed files with 70 additions and 71 deletions

View file

@ -487,20 +487,6 @@
#define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
#define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0
#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1
#define BRW_VFCOMPONENT_NOSTORE 0
#define BRW_VFCOMPONENT_STORE_SRC 1
#define BRW_VFCOMPONENT_STORE_0 2
#define BRW_VFCOMPONENT_STORE_1_FLT 3
#define BRW_VFCOMPONENT_STORE_1_INT 4
#define BRW_VFCOMPONENT_STORE_VID 5
#define BRW_VFCOMPONENT_STORE_IID 6
#define BRW_VFCOMPONENT_STORE_PID 7
/* Execution Unit (EU) defines
*/
@ -822,8 +808,32 @@
#define CMD_PIPELINED_STATE_POINTERS 0x7800
#define CMD_BINDING_TABLE_PTRS 0x7801
#define CMD_VERTEX_BUFFER 0x7808
# define BRW_VB0_INDEX_SHIFT 27
# define BRW_VB0_ACCESS_VERTEXDATA (0 << 26)
# define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26)
# define BRW_VB0_PITCH_SHIFT 0
#define CMD_VERTEX_ELEMENT 0x7809
# define BRW_VE0_INDEX_SHIFT 27
# define BRW_VE0_FORMAT_SHIFT 16
# define BRW_VE0_VALID (1 << 26)
# define BRW_VE0_SRC_OFFSET_SHIFT 0
# define BRW_VE1_COMPONENT_NOSTORE 0
# define BRW_VE1_COMPONENT_STORE_SRC 1
# define BRW_VE1_COMPONENT_STORE_0 2
# define BRW_VE1_COMPONENT_STORE_1_FLT 3
# define BRW_VE1_COMPONENT_STORE_1_INT 4
# define BRW_VE1_COMPONENT_STORE_VID 5
# define BRW_VE1_COMPONENT_STORE_IID 6
# define BRW_VE1_COMPONENT_STORE_PID 7
# define BRW_VE1_COMPONENT_0_SHIFT 28
# define BRW_VE1_COMPONENT_1_SHIFT 24
# define BRW_VE1_COMPONENT_2_SHIFT 20
# define BRW_VE1_COMPONENT_3_SHIFT 16
# define BRW_VE1_DST_OFFSET_SHIFT 0
#define CMD_INDEX_BUFFER 0x780a
#define CMD_VF_STATISTICS_965 0x780b
#define CMD_VF_STATISTICS_IGD 0x680b

View file

@ -391,8 +391,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
GLuint tmp = brw->vs.prog_data->inputs_read;
struct brw_vertex_element_packet vep;
struct brw_array_state vbp;
GLuint i;
const void *ptr = NULL;
GLuint interleave = 0;
@ -402,10 +400,6 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
GLuint nr_uploads = 0;
memset(&vbp, 0, sizeof(vbp));
memset(&vep, 0, sizeof(vep));
/* First build an array of pointers to ve's in vb.inputs_read
*/
@ -493,66 +487,61 @@ GLboolean brw_upload_vertices( struct brw_context *brw,
if (nr_enabled >= BRW_VEP_MAX)
return GL_FALSE;
/* This still defines a hardware VB for each input, even if they
/* Now emit VB and VEP state packets.
*
* This still defines a hardware VB for each input, even if they
* are interleaved or from the same VBO. TBD if this makes a
* performance difference.
*/
BEGIN_BATCH(1 + nr_enabled * 4, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
((1 + nr_enabled * 4) - 2));
for (i = 0; i < nr_enabled; i++) {
struct brw_vertex_element *input = enabled[i];
input->vep = &vep.ve[i];
input->vep->ve0.src_format = get_surface_type(input->glarray->Type,
input->glarray->Size,
input->glarray->Normalized);
input->vep->ve0.valid = 1;
input->vep->ve1.dst_offset = (i) * 4;
input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;
input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;
input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;
input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;
switch (input->glarray->Size) {
case 0: input->vep->ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_0;
case 1: input->vep->ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;
case 2: input->vep->ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;
case 3: input->vep->ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;
break;
}
input->vep->ve0.vertex_buffer_index = i;
input->vep->ve0.src_offset = 0;
vbp.vb[i].vb0.bits.pitch = input->glarray->StrideB;
vbp.vb[i].vb0.bits.pad = 0;
vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA;
vbp.vb[i].vb0.bits.vb_index = i;
vbp.vb[i].offset = (GLuint)input->glarray->Ptr;
vbp.vb[i].buffer = array_buffer(intel, input->glarray);
vbp.vb[i].max_index = max_index;
}
/* Now emit VB and VEP state packets:
*/
vbp.header.bits.length = (1 + nr_enabled * 4) - 2;
vbp.header.bits.opcode = CMD_VERTEX_BUFFER;
BEGIN_BATCH(vbp.header.bits.length+2, IGNORE_CLIPRECTS);
OUT_BATCH( vbp.header.dword );
for (i = 0; i < nr_enabled; i++) {
OUT_BATCH( vbp.vb[i].vb0.dword );
OUT_RELOC( vbp.vb[i].buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
vbp.vb[i].offset);
OUT_BATCH( vbp.vb[i].max_index );
OUT_BATCH( vbp.vb[i].instance_data_step_rate );
OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) |
BRW_VB0_ACCESS_VERTEXDATA |
(input->glarray->StrideB << BRW_VB0_PITCH_SHIFT));
OUT_RELOC(array_buffer(intel, input->glarray),
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
(GLuint)input->glarray->Ptr);
OUT_BATCH(max_index);
OUT_BATCH(0); /* Instance data step rate */
}
ADVANCE_BATCH();
vep.header.length = (1 + nr_enabled * sizeof(vep.ve[0])/4) - 2;
vep.header.opcode = CMD_VERTEX_ELEMENT;
brw_cached_batch_struct(brw, &vep, 4 + nr_enabled * sizeof(vep.ve[0]));
BEGIN_BATCH(1 + nr_enabled * 2, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + nr_enabled * 2) - 2));
for (i = 0; i < nr_enabled; i++) {
struct brw_vertex_element *input = enabled[i];
uint32_t format = get_surface_type(input->glarray->Type,
input->glarray->Size,
input->glarray->Normalized);
uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
switch (input->glarray->Size) {
case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
break;
}
OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
BRW_VE0_VALID |
(format << BRW_VE0_FORMAT_SHIFT) |
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
(comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
}
ADVANCE_BATCH();
return GL_TRUE;
}