i965: enable ARB_shader_precision in gen7+

Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Samuel Iglesias Gonsálvez 2016-10-17 14:40:06 +00:00 committed by Francisco Jerez
parent 0aed1212ae
commit 92d4dc76ea

View file

@ -216,6 +216,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_shader_texture_image_samples = true;
ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
@ -245,7 +246,6 @@ intelInitExtensions(struct gl_context *ctx)
}
if (brw->gen >= 8 || brw->is_haswell) {
ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_stencil_texturing = true;
ctx->Extensions.ARB_texture_stencil8 = true;
ctx->Extensions.OES_geometry_shader = true;