fix int/float conversion for GL_TEXTURE_PRIORITY in gl[Get]TexParameteri[v]

This commit is contained in:
Brian Paul 2003-07-03 15:08:25 +00:00
parent b464dee72b
commit 92d31641d2

View file

@ -1413,7 +1413,10 @@ void
_mesa_TexParameteri( GLenum target, GLenum pname, GLint param )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
if (pname == GL_TEXTURE_PRIORITY)
fparam[0] = INT_TO_FLOAT(param);
else
fparam[0] = (GLfloat) param;
fparam[1] = fparam[2] = fparam[3] = 0.0;
_mesa_TexParameterfv(target, pname, fparam);
}
@ -1430,7 +1433,10 @@ _mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
fparam[3] = INT_TO_FLOAT(params[3]);
}
else {
fparam[0] = (GLfloat) params[0];
if (pname == GL_TEXTURE_PRIORITY)
fparam[0] = INT_TO_FLOAT(params[0]);
else
fparam[0] = (GLfloat) params[0];
fparam[1] = fparam[2] = fparam[3] = 0.0F;
}
_mesa_TexParameterfv(target, pname, fparam);
@ -1827,7 +1833,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
}
return;
case GL_TEXTURE_PRIORITY:
*params = (GLint) obj->Priority;
*params = FLOAT_TO_INT(obj->Priority);
return;
case GL_TEXTURE_MIN_LOD:
*params = (GLint) obj->MinLod;