update comments

This commit is contained in:
Brian Paul 2006-11-01 20:48:00 +00:00
parent a5676795cf
commit 92c99bc51b

View file

@ -99,30 +99,24 @@ struct dd_function_table {
/**
* Clear the color/depth/stencil/accum buffer(s).
* \param mask a bitmask of BUFFER_BIT_* flags indicating which
* renderbuffers need to be cleared.
* \param buffers a bitmask of BUFFER_BIT_* flags indicating which
* renderbuffers need to be cleared.
*/
void (*Clear)( GLcontext *ctx, GLbitfield buffers );
/**
* \name For hardware accumulation buffer
*/
/*@{*/
/**
* Execute glAccum command.
*/
void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
/*@}*/
/**
* \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
* \name Image-related functions
*/
/*@{*/
/**
* This is called by glDrawPixels().
*
* Called by glDrawPixels().
* \p unpack describes how to unpack the source image data.
*/
void (*DrawPixels)( GLcontext *ctx,
@ -141,19 +135,14 @@ struct dd_function_table {
GLvoid *dest );
/**
* Do a glCopyPixels().
*
* This function must respect all rasterization state, glPixelTransfer(),
* glPixelZoom(), etc.
* Called by glCopyPixels().
*/
void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
* This is called by glBitmap().
*
* Works the same as dd_function_table::DrawPixels, above.
* Called by glBitmap().
*/
void (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,