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radv: Fix uninitialized variable in renderpass.
Fixes some dEQP-VK.renderpass2.* flakes. Valgrind: Test case 'dEQP-VK.renderpass2.dedicated_allocation.attachment.8.724'.. ==754520== Conditional jump or move depends on uninitialised value(s) ==754520== at 0x575B21C: radv_layout_is_htile_compressed (radv_image.c:1690) ==754520== by 0x572F470: radv_handle_depth_image_transition (radv_cmd_buffer.c:5855) ==754520== by 0x572F2F2: radv_handle_image_transition (radv_cmd_buffer.c:6123) ==754520== by 0x572EEC6: radv_handle_subpass_image_transition (radv_cmd_buffer.c:3385) ==754520== by 0x572A104: radv_cmd_buffer_begin_subpass (radv_cmd_buffer.c:4843) ==754520== by 0x572A007: radv_CmdBeginRenderPass (radv_cmd_buffer.c:4913) ==754520== by 0x572A197: radv_CmdBeginRenderPass2 (radv_cmd_buffer.c:4921) Why false? A renderloop happens when the same attachment is both used as input attachment and output (color, ds) attachment in a subpass. Of course this doesn't happen outside of a renderpass and hence we can initialize it to false at the start of the renderpass. Fixes:66131ceb8b"radv: Pass through render loop detection to internal layout decisions." Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3074 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6068> (cherry picked from commit18fe130ec9)
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2 changed files with 2 additions and 1 deletions
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@ -3145,7 +3145,7 @@
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"description": "radv: Fix uninitialized variable in renderpass.",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": "66131ceb8bc9f3a3e17a73d90ef520694e3b50b6"
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},
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@ -3300,6 +3300,7 @@ radv_cmd_state_setup_attachments(struct radv_cmd_buffer *cmd_buffer,
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}
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state->attachments[i].current_layout = att->initial_layout;
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state->attachments[i].current_in_render_loop = false;
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state->attachments[i].current_stencil_layout = att->stencil_initial_layout;
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state->attachments[i].sample_location.count = 0;
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