draw: fix prim id float cast for non-llvm path

These values are always uints, casting them to floats does no good.
Fixes piglit glsl-1.50-geometry-primitive-id-restart tests for softpipe.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Roland Scheidegger 2014-08-07 18:37:42 +02:00
parent ec73778f1f
commit 92a059d294

View file

@ -144,14 +144,10 @@ static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
machine->Inputs[idx].xyzw[0].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[1].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[2].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[3].f[prim_idx] =
(float)shader->in_prim_idx;
machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;
machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;
machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;
machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;
} else {
vs_slot = draw_gs_get_input_index(
shader->info.input_semantic_name[slot],