virgl: reduce some default capset limits.

Since v2 might take a while to rollout, we should reduce
these inside some gathered minimums and then v2 can increase
them using host values.

Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2018-02-21 11:48:05 +10:00
parent cd32258ec1
commit 9283cf2ad1

View file

@ -114,17 +114,17 @@ struct virgl_winsys {
*/
static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps)
{
caps->caps.v2.min_aliased_point_size = 0.f;
caps->caps.v2.min_aliased_point_size = 1.f;
caps->caps.v2.max_aliased_point_size = 255.f;
caps->caps.v2.min_smooth_point_size = 0.f;
caps->caps.v2.max_smooth_point_size = 255.f;
caps->caps.v2.min_aliased_line_width = 0.f;
caps->caps.v2.max_aliased_line_width = 255.f;
caps->caps.v2.min_smooth_point_size = 1.f;
caps->caps.v2.max_smooth_point_size = 190.f;
caps->caps.v2.min_aliased_line_width = 1.f;
caps->caps.v2.max_aliased_line_width = 10.f;
caps->caps.v2.min_smooth_line_width = 0.f;
caps->caps.v2.max_smooth_line_width = 255.f;
caps->caps.v2.max_texture_lod_bias = 16.0f;
caps->caps.v2.max_smooth_line_width = 10.f;
caps->caps.v2.max_texture_lod_bias = 15.0f;
caps->caps.v2.max_geom_output_vertices = 256;
caps->caps.v2.max_geom_total_output_components = 16384;
caps->caps.v2.max_geom_total_output_components = 1024;
caps->caps.v2.max_vertex_outputs = 32;
caps->caps.v2.max_vertex_attribs = 16;
caps->caps.v2.max_shader_patch_varyings = 0;