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virgl: reduce some default capset limits.
Since v2 might take a while to rollout, we should reduce these inside some gathered minimums and then v2 can increase them using host values. Reviewed-by: Stéphane Marchesin <marcheu@chromium.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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cd32258ec1
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1 changed files with 8 additions and 8 deletions
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@ -114,17 +114,17 @@ struct virgl_winsys {
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*/
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static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps)
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{
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caps->caps.v2.min_aliased_point_size = 0.f;
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caps->caps.v2.min_aliased_point_size = 1.f;
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caps->caps.v2.max_aliased_point_size = 255.f;
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caps->caps.v2.min_smooth_point_size = 0.f;
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caps->caps.v2.max_smooth_point_size = 255.f;
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caps->caps.v2.min_aliased_line_width = 0.f;
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caps->caps.v2.max_aliased_line_width = 255.f;
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caps->caps.v2.min_smooth_point_size = 1.f;
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caps->caps.v2.max_smooth_point_size = 190.f;
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caps->caps.v2.min_aliased_line_width = 1.f;
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caps->caps.v2.max_aliased_line_width = 10.f;
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caps->caps.v2.min_smooth_line_width = 0.f;
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caps->caps.v2.max_smooth_line_width = 255.f;
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caps->caps.v2.max_texture_lod_bias = 16.0f;
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caps->caps.v2.max_smooth_line_width = 10.f;
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caps->caps.v2.max_texture_lod_bias = 15.0f;
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caps->caps.v2.max_geom_output_vertices = 256;
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caps->caps.v2.max_geom_total_output_components = 16384;
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caps->caps.v2.max_geom_total_output_components = 1024;
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caps->caps.v2.max_vertex_outputs = 32;
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caps->caps.v2.max_vertex_attribs = 16;
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caps->caps.v2.max_shader_patch_varyings = 0;
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