egl/android: Stop leaking DRI images

Current implementation of the DRI image loader does not free the images
created in get_back_bo() and so leaks memory. Moreover, it creates a new
image every time the DRI driver queries for buffers, even if the backing
native buffer has not changed. leaking memory again.

This patch adds missing call to destroyImage() in droid_enqueue_buffer()
and a check if image is already created to get_back_bo() to fix the
above.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 9e1248d075)
This commit is contained in:
Tomasz Figa 2016-07-15 16:53:50 +09:00 committed by Emil Velikov
parent b717b49286
commit 92799eee93

View file

@ -162,6 +162,8 @@ droid_window_dequeue_buffer(struct dri2_egl_surface *dri2_surf)
static EGLBoolean
droid_window_enqueue_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_surf)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
/* To avoid blocking other EGL calls, release the display mutex before
* we enter droid_window_enqueue_buffer() and re-acquire the mutex upon
* return.
@ -192,6 +194,12 @@ droid_window_enqueue_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_sur
dri2_surf->buffer = NULL;
mtx_lock(&disp->Mutex);
if (dri2_surf->dri_image) {
dri2_dpy->image->destroyImage(dri2_surf->dri_image);
dri2_surf->dri_image = NULL;
}
return EGL_TRUE;
}
@ -375,6 +383,9 @@ get_back_bo(struct dri2_egl_surface *dri2_surf)
int fourcc, pitch;
int offset = 0, fd;
if (dri2_surf->dri_image)
return 0;
if (!dri2_surf->buffer)
return -1;