radeon: move CB/ZB state init into emit code

This removes the use of the sarea for this stuff so makes DRI2 easier
and emits the CB/ZB info in the correct place
This commit is contained in:
Dave Airlie 2009-02-25 19:21:22 +10:00
parent 158ede35d5
commit 925ea2d9a5

View file

@ -312,37 +312,49 @@ static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
BATCH_LOCALS(&r100->radeon);
struct radeon_renderbuffer *rrb;
uint32_t cbpitch;
uint32_t zbpitch;
uint32_t zbpitch, depth_fmt;
uint32_t dwords = atom->cmd_size;
GLframebuffer *fb = r100->radeon.dri.drawable->driverPrivate;
/* output the first 7 bytes of context */
BEGIN_BATCH_NO_AUTOSTATE(dwords + 4);
OUT_BATCH_TABLE(atom->cmd, 5);
rrb = r100->radeon.state.depth.rrb;
rrb = radeon_get_depthbuffer(&r100->radeon);
if (!rrb) {
OUT_BATCH(0);
OUT_BATCH(0);
} else {
zbpitch = (rrb->pitch / rrb->cpp);
if (r100->using_hyperz)
zbpitch |= RADEON_DEPTH_HYPERZ;
OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_BATCH(zbpitch);
if (rrb->cpp == 4)
depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
else
depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
}
OUT_BATCH(atom->cmd[CTX_RB3D_ZSTENCILCNTL]);
OUT_BATCH(atom->cmd[CTX_CMD_1]);
OUT_BATCH(atom->cmd[CTX_PP_CNTL]);
OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
rrb = r100->radeon.state.color.rrb;
if (r100->radeon.radeonScreen->driScreen->dri2.enabled) {
rrb = (struct radeon_renderbuffer *)fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
}
rrb = radeon_get_colorbuffer(&r100->radeon);
if (!rrb || !rrb->bo) {
OUT_BATCH(atom->cmd[CTX_RB3D_COLOROFFSET]);
OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
OUT_BATCH(atom->cmd[CTX_RB3D_COLOROFFSET]);
} else {
OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
if (rrb->cpp == 4)
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
else
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
}
OUT_BATCH(atom->cmd[CTX_CMD_2]);
@ -351,12 +363,8 @@ static void ctx_emit(GLcontext *ctx, struct radeon_state_atom *atom)
OUT_BATCH(atom->cmd[CTX_RB3D_COLORPITCH]);
} else {
cbpitch = (rrb->pitch / rrb->cpp);
if (rrb->cpp == 4)
;
else
;
if (r100->radeon.sarea->tiling_enabled)
cbpitch |= R200_COLOR_TILE_ENABLE;
if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
cbpitch |= RADEON_COLOR_TILE_ENABLE;
OUT_BATCH(cbpitch);
}
@ -371,23 +379,35 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
uint32_t cbpitch = 0;
uint32_t zbpitch = 0;
uint32_t dwords = atom->cmd_size;
GLframebuffer *fb = r100->radeon.dri.drawable->driverPrivate;
uint32_t depth_fmt;
rrb = r100->radeon.state.color.rrb;
if (r100->radeon.radeonScreen->driScreen->dri2.enabled) {
rrb = (struct radeon_renderbuffer *)fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
rrb = radeon_get_colorbuffer(&r100->radeon);
if (!rrb || !rrb->bo) {
fprintf(stderr, "no rrb\n");
return;
}
if (rrb) {
assert(rrb->bo != NULL);
cbpitch = (rrb->pitch / rrb->cpp);
if (r100->radeon.sarea->tiling_enabled)
atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
if (rrb->cpp == 4)
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
else
atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
cbpitch = (rrb->pitch / rrb->cpp);
if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
cbpitch |= R200_COLOR_TILE_ENABLE;
}
drb = r100->radeon.state.depth.rrb;
if (drb)
drb = radeon_get_depthbuffer(&r100->radeon);
if (drb) {
zbpitch = (drb->pitch / drb->cpp);
if (drb->cpp == 4)
depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
else
depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
}
/* output the first 7 bytes of context */
BEGIN_BATCH_NO_AUTOSTATE(dwords);
@ -416,10 +436,7 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
}
if (rrb) {
if (rrb->cpp == 4)
;
else
;
cbpitch = (rrb->pitch / rrb->cpp);
OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0));
OUT_BATCH(cbpitch);
}
@ -497,20 +514,7 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
void radeonInitState( r100ContextPtr rmesa )
{
GLcontext *ctx = rmesa->radeon.glCtx;
GLuint color_fmt, depth_fmt, i;
GLint drawPitch, drawOffset;
switch ( rmesa->radeon.radeonScreen->cpp ) {
case 2:
color_fmt = RADEON_COLOR_FORMAT_RGB565;
break;
case 4:
color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
break;
default:
fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
exit( -1 );
}
GLuint i;
rmesa->radeon.state.color.clear = 0x00000000;
@ -518,13 +522,11 @@ void radeonInitState( r100ContextPtr rmesa )
case 16:
rmesa->radeon.state.depth.clear = 0x0000ffff;
rmesa->radeon.state.depth.scale = 1.0 / (GLfloat)0xffff;
depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
rmesa->radeon.state.stencil.clear = 0x00000000;
break;
case 24:
rmesa->radeon.state.depth.clear = 0x00ffffff;
rmesa->radeon.state.depth.scale = 1.0 / (GLfloat)0xffffff;
depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
rmesa->radeon.state.stencil.clear = 0xffff0000;
break;
default:
@ -539,13 +541,6 @@ void radeonInitState( r100ContextPtr rmesa )
rmesa->radeon.Fallback = 0;
if ( ctx->Visual.doubleBufferMode && rmesa->radeon.sarea->pfCurrentPage == 0 ) {
drawOffset = rmesa->radeon.radeonScreen->backOffset;
drawPitch = rmesa->radeon.radeonScreen->backPitch;
} else {
drawOffset = rmesa->radeon.radeonScreen->frontOffset;
drawPitch = rmesa->radeon.radeonScreen->frontPitch;
}
rmesa->radeon.hw.max_state_size = 0;
@ -708,19 +703,7 @@ void radeonInitState( r100ContextPtr rmesa )
RADEON_SRC_BLEND_GL_ONE |
RADEON_DST_BLEND_GL_ZERO );
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
rmesa->radeon.radeonScreen->depthOffset + rmesa->radeon.radeonScreen->fbLocation;
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
((rmesa->radeon.radeonScreen->depthPitch &
RADEON_DEPTHPITCH_MASK) |
RADEON_DEPTH_ENDIAN_NO_SWAP);
if (rmesa->using_hyperz)
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ;
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
RADEON_Z_TEST_LESS |
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (RADEON_Z_TEST_LESS |
RADEON_STENCIL_TEST_ALWAYS |
RADEON_STENCIL_FAIL_KEEP |
RADEON_STENCIL_ZPASS_KEEP |
@ -742,7 +725,6 @@ void radeonInitState( r100ContextPtr rmesa )
RADEON_ANTI_ALIAS_NONE);
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
color_fmt |
RADEON_ZBLOCK16);
switch ( driQueryOptioni( &rmesa->radeon.optionCache, "dither_mode" ) ) {
@ -764,19 +746,6 @@ void radeonInitState( r100ContextPtr rmesa )
else
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
rmesa->radeon.radeonScreen->fbLocation)
& RADEON_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
RADEON_COLORPITCH_MASK) |
RADEON_COLOR_ENDIAN_NO_SWAP);
/* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
if (rmesa->radeon.sarea->tiling_enabled) {
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
}
rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
RADEON_BFACE_SOLID |