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driconf: remove leftover code for allow_incorrect_primitive_id
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12809>
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5 changed files with 0 additions and 9 deletions
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@ -31,7 +31,6 @@ DRI_CONF_SECTION_DEBUG
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DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(false)
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DRI_CONF_GLSL_IGNORE_WRITE_TO_READONLY_VAR(false)
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DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(false)
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DRI_CONF_ALLOW_INCORRECT_PRIMITIVE_ID(false)
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DRI_CONF_FORCE_COMPAT_PROFILE(false)
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DRI_CONF_FORCE_GL_NAMES_REUSE(false)
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DRI_CONF_TRANSCODE_ETC(false)
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@ -57,7 +57,6 @@ u_driconf_fill_st_options(struct st_config_options *options,
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query_bool_option(force_glsl_abs_sqrt);
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query_bool_option(allow_glsl_cross_stage_interpolation_mismatch);
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query_bool_option(allow_draw_out_of_order);
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query_bool_option(allow_incorrect_primitive_id);
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query_bool_option(ignore_map_unsynchronized);
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query_bool_option(force_gl_names_reuse);
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query_bool_option(transcode_etc);
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@ -233,7 +233,6 @@ struct st_config_options
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bool force_glsl_abs_sqrt;
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bool allow_glsl_cross_stage_interpolation_mismatch;
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bool allow_draw_out_of_order;
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bool allow_incorrect_primitive_id;
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bool ignore_map_unsynchronized;
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bool force_integer_tex_nearest;
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bool force_gl_names_reuse;
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@ -306,8 +306,6 @@ TODO: document the other workarounds.
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<option name="force_gl_vendor" value="NVIDIA Corporation" />
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<!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
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<option name="force_glsl_extensions_warn" value="true" />
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<!-- Enable draw merging inside display list for snx-03 -->
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<option name="allow_incorrect_primitive_id" value="true" />
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<option name="allow_draw_out_of_order" value="true" />
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<option name="mesa_glthread" value="true" />
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<option name="mesa_no_error" value="true" />
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@ -216,10 +216,6 @@
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DRI_CONF_OPT_B(allow_draw_out_of_order, def, \
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"Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.")
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#define DRI_CONF_ALLOW_INCORRECT_PRIMITIVE_ID(def) \
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DRI_CONF_OPT_B(allow_incorrect_primitive_id, def, \
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"Allows drawing display list using merged draws (might cause invalid gl_PrimitiveID values).")
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#define DRI_CONF_FORCE_GL_VENDOR() \
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DRI_CONF_OPT_S_NODEF(force_gl_vendor, "Override GPU vendor string.")
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