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mesa: Add CPU traces
A few function scope traces are added to texture management entry points, shader compilation, draw and 2D rect copy to give better context to driver traces. Signed-off-by: Loïc Molinari <loic.molinari@collabora.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Benjamin Lee <benjamin.lee@collabora.com> Acked-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34385>
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6 changed files with 23 additions and 0 deletions
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@ -23,6 +23,7 @@
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*/
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#include "util/glheader.h"
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#include "util/perf/cpu_trace.h"
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#include "blend.h"
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#include "bufferobj.h"
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@ -1046,6 +1047,8 @@ read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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struct gl_renderbuffer *rb;
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struct gl_pixelstore_attrib clippedPacking;
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MESA_TRACE_FUNC();
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GET_CURRENT_CONTEXT(ctx);
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FLUSH_VERTICES(ctx, 0, 0);
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@ -1225,6 +1225,8 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
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_mesa_log_direct(sh->Source);
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}
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MESA_TRACE_FUNC();
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ensure_builtin_types(ctx);
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/* this call will set the shader->CompileStatus field to indicate if
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@ -31,6 +31,7 @@
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#include <stdbool.h>
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#include "util/glheader.h"
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#include "util/perf/cpu_trace.h"
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#include "bufferobj.h"
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#include "context.h"
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#include "enums.h"
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@ -3164,6 +3165,8 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
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mesa_format texFormat;
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bool dimensionsOK = true, sizeOK = true;
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MESA_TRACE_FUNC();
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FLUSH_VERTICES(ctx, 0, 0);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
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@ -3828,6 +3831,8 @@ texture_sub_image(struct gl_context *ctx, GLuint dims,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type, const GLvoid *pixels)
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{
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MESA_TRACE_FUNC();
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FLUSH_VERTICES(ctx, 0, 0);
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_mesa_update_pixel(ctx);
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@ -4460,6 +4465,8 @@ copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
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{
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struct gl_texture_image *texImage;
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MESA_TRACE_FUNC();
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_mesa_lock_texture(ctx, texObj);
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texImage = _mesa_select_tex_image(texObj, target, level);
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@ -4560,6 +4567,8 @@ copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texO
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struct gl_texture_image *texImage;
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mesa_format texFormat;
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MESA_TRACE_FUNC();
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FLUSH_VERTICES(ctx, 0, 0);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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@ -28,6 +28,7 @@
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*/
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#include "util/glheader.h"
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#include "util/perf/cpu_trace.h"
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#include "context.h"
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#include "enums.h"
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@ -535,6 +536,8 @@ texture_storage(struct gl_context *ctx, GLuint dims,
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(memObj ? "Mem" : "");
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const char* suffix2 = attribs ? "Attribs" : "";
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MESA_TRACE_FUNC();
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assert(texObj);
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if (!no_error) {
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@ -62,6 +62,7 @@
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#include "util/u_draw.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_threaded_context.h"
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#include "util/perf/cpu_trace.h"
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#include "draw/draw_context.h"
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#include "cso_cache/cso_context.h"
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@ -117,6 +118,8 @@ st_draw_gallium(struct gl_context *ctx,
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const struct pipe_draw_start_count_bias *draws,
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unsigned num_draws)
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{
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MESA_TRACE_FUNC();
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struct st_context *st = st_context(ctx);
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cso_draw_vbo(st->cso_context, info, drawid_offset, indirect, draws, num_draws);
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@ -37,6 +37,7 @@
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/u_math.h"
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#include "util/perf/cpu_trace.h"
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/**
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* Copy 2D rect from one place to another.
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@ -56,6 +57,8 @@ util_copy_rect(void * dst_in,
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unsigned src_x,
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unsigned src_y)
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{
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MESA_TRACE_SCOPE("%s width=%u height=%u", __func__, width, height);
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uint8_t *dst = dst_in;
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const uint8_t *src = src_in;
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unsigned i;
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