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freedreno/ir3: drop shader->num_ubos
The only difference between this and `const_state->num_ubos` was that the latter is counting # of ubos loaded via `ldg` (based on UBO addrs in push-consts). But turns out there isn't really any reason to care. Instead just add an early return in the one code-path that cares about the number of `ldg` UBOs. This gets rid of one more thing we need to move from `ir3_shader` to `ir3_shader_variant`. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
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4 changed files with 15 additions and 17 deletions
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@ -468,13 +468,7 @@ ir3_setup_const_state(struct ir3_shader *shader, nir_shader *nir,
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MAX2(const_state->num_driver_params, IR3_DP_VTXCNT_MAX + 1);
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MAX2(const_state->num_driver_params, IR3_DP_VTXCNT_MAX + 1);
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}
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}
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/* On a6xx, we use UBO descriptors and LDC instead of UBO pointers in the
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const_state->num_ubos = nir->info.num_ubos;
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* constbuf.
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*/
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if (compiler->gpu_id >= 600)
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shader->num_ubos = nir->info.num_ubos;
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else
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const_state->num_ubos = nir->info.num_ubos;
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/* num_driver_params is scalar, align to vec4: */
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/* num_driver_params is scalar, align to vec4: */
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const_state->num_driver_params = align(const_state->num_driver_params, 4);
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const_state->num_driver_params = align(const_state->num_driver_params, 4);
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@ -622,11 +622,6 @@ struct ir3_shader {
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struct ir3_compiler *compiler;
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struct ir3_compiler *compiler;
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/* Number of UBOs loaded by LDC, as opposed to LDG through pointers in
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* ubo_state.
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*/
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unsigned num_ubos;
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struct ir3_const_state const_state;
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struct ir3_const_state const_state;
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struct nir_shader *nir;
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struct nir_shader *nir;
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@ -233,10 +233,11 @@ static void
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fd6_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
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fd6_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
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struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
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struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
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{
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{
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if (!v->shader->num_ubos)
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const struct ir3_const_state *const_state = ir3_const_state(v);
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return;
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int num_ubos = const_state->num_ubos;
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int num_ubos = v->shader->num_ubos;
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if (!num_ubos)
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return;
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OUT_PKT7(ring, fd6_stage2opcode(v->type), 3 + (2 * num_ubos));
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OUT_PKT7(ring, fd6_stage2opcode(v->type), 3 + (2 * num_ubos));
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OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
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OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
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@ -280,7 +281,8 @@ fd6_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
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static unsigned
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static unsigned
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user_consts_cmdstream_size(struct ir3_shader_variant *v)
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user_consts_cmdstream_size(struct ir3_shader_variant *v)
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{
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{
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struct ir3_ubo_analysis_state *ubo_state = &ir3_const_state(v)->ubo_state;
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struct ir3_const_state *const_state = ir3_const_state(v);
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struct ir3_ubo_analysis_state *ubo_state = &const_state->ubo_state;
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if (unlikely(!ubo_state->cmdstream_size)) {
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if (unlikely(!ubo_state->cmdstream_size)) {
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unsigned packets, size;
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unsigned packets, size;
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@ -290,7 +292,7 @@ user_consts_cmdstream_size(struct ir3_shader_variant *v)
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/* also account for UBO addresses: */
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/* also account for UBO addresses: */
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packets += 1;
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packets += 1;
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size += 2 * v->shader->num_ubos;
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size += 2 * const_state->num_ubos;
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unsigned sizedwords = (4 * packets) + size;
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unsigned sizedwords = (4 * packets) + size;
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ubo_state->cmdstream_size = sizedwords * 4;
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ubo_state->cmdstream_size = sizedwords * 4;
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@ -136,6 +136,13 @@ ir3_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
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{
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{
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const struct ir3_const_state *const_state = ir3_const_state(v);
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const struct ir3_const_state *const_state = ir3_const_state(v);
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uint32_t offset = const_state->offsets.ubo;
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uint32_t offset = const_state->offsets.ubo;
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/* a6xx+ uses UBO state and ldc instead of pointers emitted in
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* const state and ldg:
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*/
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if (ctx->screen->gpu_id >= 600)
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return;
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if (v->constlen > offset) {
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if (v->constlen > offset) {
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uint32_t params = const_state->num_ubos;
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uint32_t params = const_state->num_ubos;
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uint32_t offsets[params];
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uint32_t offsets[params];
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