glsl: Record in gl_shader_program whether the program uses GLSL ES.

Previously we recorded just the GLSL version (or the max version, if
GLSL 1.10 and GLSL 1.20 programs were linked together).

[v2, idr]: s/IsEs(Shader|Prog)/IsES/  Suggested by Ken and Eric.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
This commit is contained in:
Paul Berry 2012-08-02 17:50:43 -07:00 committed by Ian Romanick
parent a9f34dc304
commit 91c92bb6fb
2 changed files with 2 additions and 0 deletions

View file

@ -2463,6 +2463,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
prog->Version = max_version;
prog->IsES = is_es_prog;
for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
if (prog->_LinkedShaders[i] != NULL)

View file

@ -2389,6 +2389,7 @@ struct gl_shader_program
GLchar *InfoLog;
unsigned Version; /**< GLSL version used for linking */
GLboolean IsES; /**< True if this program uses GLSL ES */
/**
* Per-stage shaders resulting from the first stage of linking.