Mesa 10.6.8 Release Notes / September 20, 2015
+ ++Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release. +
++Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 90621 - Mesa fail to build from git + +
- Bug 91526 - World of Warcraft (on Wine) has UI corruption with nouveau + +
- Bug 91719 - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders + +
Changes
+ +Alejandro PiƱeiro (1):
+-
+
- i965/vec4: fill src_reg type using the constructor type parameter +
Antia Puentes (1):
+-
+
- i965/vec4: Fix saturation errors when coalescing registers +
Emil Velikov (2):
+-
+
- docs: add sha256 checksums for 10.6.7 +
- cherry-ignore: add commit non applicable for 10.6 +
Hans de Goede (4):
+-
+
- nv30: Fix creation of scanout buffers +
- nv30: Implement color resolve for msaa +
- nv30: Fix max width / height checks in nv30 sifm code +
- nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA +
Ian Romanick (2):
+-
+
- mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type +
- mesa: Don't allow wrong type setters for matrix uniforms +
Ilia Mirkin (5):
+-
+
- st/mesa: don't fall back to 16F when 32F is requested +
- nvc0: always emit a full shader colormask +
- nvc0: remove BGRA4 format support +
- st/mesa: avoid integer overflows with buffers >= 512MB +
- nv50, nvc0: fix max texture buffer size to 128M elements +
Jason Ekstrand (1):
+-
+
- i965/vec4: Don't reswizzle hardware registers +
Jose Fonseca (1):
+-
+
- gallivm: Workaround LLVM PR23628. +
Kenneth Graunke (1):
+-
+
- i965: Momentarily pretend to support ARB_texture_stencil8 for blits. +
Oded Gabbay (1):
+-
+
- llvmpipe: convert double to long long instead of unsigned long long +
Ray Strode (1):
+-
+
- gbm: convert gbm bo format to fourcc format on dma-buf import +
Ulrich Weigand (1):
+-
+
- mesa: Fix texture compression on big-endian systems +
Vinson Lee (1):
+-
+
- gallivm: Do not use NoFramePointerElim with LLVM 3.7. +