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glthread: don't sync on IsEnabled(GL_DEPTH_TEST) by tracking it in glthread
Discovered with viewperf. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17781>
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2 changed files with 16 additions and 0 deletions
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@ -130,6 +130,7 @@ struct glthread_attrib_node {
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int ActiveTexture;
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GLenum MatrixMode;
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bool CullFace;
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bool DepthTest;
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};
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typedef enum {
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@ -231,6 +232,7 @@ struct glthread_state
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int MatrixStackDepth[M_NUM_MATRIX_STACKS];
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/** Enable states. */
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bool DepthTest;
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bool CullFace;
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GLuint CurrentDrawFramebuffer;
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@ -452,6 +452,9 @@ _mesa_glthread_Enable(struct gl_context *ctx, GLenum cap)
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case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
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_mesa_glthread_destroy(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
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break;
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case GL_DEPTH_TEST:
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ctx->GLThread.DepthTest = true;
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break;
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case GL_CULL_FACE:
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ctx->GLThread.CullFace = true;
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break;
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@ -472,6 +475,9 @@ _mesa_glthread_Disable(struct gl_context *ctx, GLenum cap)
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case GL_CULL_FACE:
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ctx->GLThread.CullFace = false;
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break;
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case GL_DEPTH_TEST:
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ctx->GLThread.DepthTest = false;
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break;
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}
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}
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@ -481,6 +487,8 @@ _mesa_glthread_IsEnabled(struct gl_context *ctx, GLenum cap)
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switch (cap) {
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case GL_CULL_FACE:
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return ctx->GLThread.CullFace;
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case GL_DEPTH_TEST:
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return ctx->GLThread.DepthTest;
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case GL_VERTEX_ARRAY:
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return !!(ctx->GLThread.CurrentVAO->UserEnabled & VERT_BIT_POS);
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case GL_NORMAL_ARRAY:
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@ -509,6 +517,9 @@ _mesa_glthread_PushAttrib(struct gl_context *ctx, GLbitfield mask)
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if (mask & (GL_POLYGON_BIT | GL_ENABLE_BIT))
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attr->CullFace = ctx->GLThread.CullFace;
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if (mask & (GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT))
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attr->DepthTest = ctx->GLThread.DepthTest;
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if (mask & GL_TEXTURE_BIT)
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attr->ActiveTexture = ctx->GLThread.ActiveTexture;
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@ -529,6 +540,9 @@ _mesa_glthread_PopAttrib(struct gl_context *ctx)
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if (mask & (GL_POLYGON_BIT | GL_ENABLE_BIT))
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ctx->GLThread.CullFace = attr->CullFace;
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if (mask & (GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT))
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ctx->GLThread.DepthTest = attr->DepthTest;
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if (mask & GL_TEXTURE_BIT)
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ctx->GLThread.ActiveTexture = attr->ActiveTexture;
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