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generic attribute 0 wasn't handled correctly (Jesse Allen)
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1 changed files with 8 additions and 0 deletions
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@ -1538,12 +1538,20 @@ parse_attrib_binding(GLcontext * ctx, GLubyte ** inst,
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GLuint attrib;
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if (!parse_generic_attrib_num(ctx, inst, Program, &attrib)) {
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*is_generic = 1;
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if (attrib >= MAX_VERTEX_PROGRAM_ATTRIBS) {
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const char *msg = "Invalid generic vertex attribute reference";
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_mesa_set_program_error (ctx, Program->Position, msg);
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_mesa_error (ctx, GL_INVALID_OPERATION, msg);
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return 1;
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}
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/* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's
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* attributes do not alias the conventional vertex
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* attributes.
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*/
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if (attrib > 0)
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*inputReg = attrib + VERT_ATTRIB_GENERIC0;
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else
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*inputReg = 0;
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}
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}
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break;
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