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radv: fix depth format in blit2d.
For blitting we need to use the depth or stencil format, never
the combined.
This fixes:
dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint
and a few others.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 800b82ea13)
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parent
aed7340a86
commit
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1 changed files with 5 additions and 2 deletions
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@ -26,6 +26,7 @@
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#include "radv_meta.h"
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#include "nir/nir_builder.h"
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#include "vk_format.h"
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enum blit2d_dst_type {
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/* We can bind this destination as a "normal" render target and render
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@ -284,8 +285,10 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
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for (unsigned r = 0; r < num_rects; ++r) {
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VkFormat depth_format = 0;
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if (dst->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
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depth_format = dst->image->vk_format;
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if (dst->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT)
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depth_format = vk_format_stencil_only(dst->image->vk_format);
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else if (dst->aspect_mask == VK_IMAGE_ASPECT_DEPTH_BIT)
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depth_format = vk_format_depth_only(dst->image->vk_format);
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struct blit2d_src_temps src_temps;
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blit2d_bind_src(cmd_buffer, src_img, src_buf, &rects[r], &src_temps, src_type, depth_format);
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