mesa: add missing texture strings in tex_target_name()

And add a static assert for the future.
This commit is contained in:
Brian Paul 2013-06-09 09:13:00 -07:00
parent 761320b197
commit 91405e3502

View file

@ -51,9 +51,14 @@ tex_target_name(GLenum tgt)
{ GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
{ GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
{ GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
{ GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
{ GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
{ GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
{ GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
{ GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
};
GLuint i;
STATIC_ASSERT(Elements(tex_targets) == NUM_TEXTURE_TARGETS);
for (i = 0; i < Elements(tex_targets); i++) {
if (tex_targets[i].target == tgt)
return tex_targets[i].name;